Add rulebook RAG pipeline and LLM-driven game setup wizard

RAG: switch Postgres to pgvector, chunk and embed the three D&D
rulebooks locally via sentence-transformers, and retrieve relevant
excerpts per DM turn (query = latest player message) to ground the
system prompt. Retrieval runs off the event loop and is capped by a
relevance threshold and a max character budget so it can't blow up
context size or cost.

Game setup wizard: creating a game now opens a short chat where the
DM asks about genre, length, and the player's experience level, then
proposes a name and description via a tool call. The player can edit
both before creating the game. Stateless endpoint — the frontend
carries the conversation, no DB needed since the game doesn't exist
yet.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Thorsten
2026-08-31 20:03:05 +02:00
parent f37dc9fa76
commit 419f5e3a89
26 changed files with 82471 additions and 51 deletions
+18
View File
@@ -25,8 +25,26 @@ export interface Message {
created_at: string;
}
export interface GameSetupProposal {
name: string;
description: string;
}
export interface GameSetupChatResponse {
messages: Record<string, unknown>[];
assistant_text: string | null;
proposal: GameSetupProposal | null;
}
export const listGames = () => apiFetch<Game[]>("/api/games");
export const runGameSetupChat = (messages: Record<string, unknown>[], signal?: AbortSignal) =>
apiFetch<GameSetupChatResponse>("/api/games/setup-chat", {
method: "POST",
body: JSON.stringify({ messages }),
signal,
});
export const createGame = (name: string, description: string) =>
apiFetch<Game>("/api/games", { method: "POST", body: JSON.stringify({ name, description }) });