Add character detail, markdown rendering, wider layout, and LLM provider switch
- Character sheets gain structured combat_stats, abilities (name + plain-language explanation), and equipment fields, populated by the upsert_character_sheet tool; the detail page renders them as their own sections instead of one prose block, with a player-card-style attribute grid (full ability names + modifiers). - Fix double-escaped unicode occasionally left in tool-call JSON arguments (a model quirk) and stop the app's own json.dumps calls from re-introducing it (ensure_ascii=False). - Render chat messages as markdown (react-markdown + Tailwind typography) instead of raw text, and widen the games/characters/ chat layout to use more of the screen on desktop. - Sharpen the DM system prompt: state the ability + DC for each offered action option before the player commits, and narrate rolls as DC → result → pass/fail before the story consequence; also stop re-asking Session-0 questions already answered in the game's name/description. - Make the DM's LLM provider configurable (xai default, lmstudio for a local OpenAI-compatible server via host.docker.internal) instead of hardcoded to x.ai. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -20,4 +20,9 @@ def get_game_setup_prompt() -> str:
|
||||
|
||||
@lru_cache
|
||||
def get_llm_client() -> AsyncOpenAI:
|
||||
if settings.llm_provider == "lmstudio":
|
||||
# LM Studio's local server accepts any non-empty string when no key is configured.
|
||||
return AsyncOpenAI(
|
||||
api_key=settings.lmstudio_api_key or "lm-studio", base_url=settings.lmstudio_base_url
|
||||
)
|
||||
return AsyncOpenAI(api_key=settings.xai_api_key, base_url=settings.xai_base_url)
|
||||
|
||||
Reference in New Issue
Block a user