Add character detail, markdown rendering, wider layout, and LLM provider switch
- Character sheets gain structured combat_stats, abilities (name + plain-language explanation), and equipment fields, populated by the upsert_character_sheet tool; the detail page renders them as their own sections instead of one prose block, with a player-card-style attribute grid (full ability names + modifiers). - Fix double-escaped unicode occasionally left in tool-call JSON arguments (a model quirk) and stop the app's own json.dumps calls from re-introducing it (ensure_ascii=False). - Render chat messages as markdown (react-markdown + Tailwind typography) instead of raw text, and widen the games/characters/ chat layout to use more of the screen on desktop. - Sharpen the DM system prompt: state the ability + DC for each offered action option before the player commits, and narrate rolls as DC → result → pass/fail before the story consequence; also stop re-asking Session-0 questions already answered in the game's name/description. - Make the DM's LLM provider configurable (xai default, lmstudio for a local OpenAI-compatible server via host.docker.internal) instead of hardcoded to x.ai. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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import { useEffect, useRef } from "react";
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import { Message } from "../api/games";
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import MarkdownContent from "./MarkdownContent";
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function senderLabel(message: Message): string {
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if (message.sender_type === "dm") return "Dungeon Master";
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@@ -36,8 +37,8 @@ export default function TranscriptPane({
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}
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>
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{senderLabel(m)}:
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</span>{" "}
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<span className="whitespace-pre-wrap">{m.content}</span>
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</span>
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<MarkdownContent content={m.content} />
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</div>
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))}
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{typing && (
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