Implement the world-state summarization from the Phase 2 plan
Context was pure full-text replay of every message, capped at 40k chars with oldest-dropped-first — no summarization/world-state layer, as called out as still-missing in an earlier conversation. Add a new update_world_state DM tool that persists a compact, DM-authored recap (key NPCs, current location, open plot threads, party/inventory state) to a new world_state table, one row per game. It's injected into the system prompt every turn, ahead of the raw message window. The DM is instructed to call it regularly — at every scene change or major event, not just at the end — sending the full current picture each time (matches the replace-not-merge pattern already used for combat_stats/abilities/equipment). Since the summary now backs up everything older, shrink the raw message window from 40k to 16k chars — it's recent continuity now, not the sole memory of the session. Full history remains available via "Volltext laden" regardless, since that reads the messages table directly rather than through this context builder. Simplified from the original plan sketch (state JSONB) to a single free-text summary field — natural-language recaps are something an LLM authors well; a structured world model would need a schema the DM would have to conform to for no real benefit here. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
import uuid
|
||||
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.models.world_state import WorldState
|
||||
|
||||
TOOL_SCHEMA = {
|
||||
"name": "update_world_state",
|
||||
"description": (
|
||||
"Persist a compact, up-to-date recap of everything that matters long-term for this game: "
|
||||
"key NPCs and their status, current location, open plot threads, important party/inventory "
|
||||
"state. The raw chat history you see is only a recent window — this summary is what carries "
|
||||
"everything older forward. Call it regularly (at least on every scene change or major "
|
||||
"development), not just at the end. Send the full current picture each time, not a diff — "
|
||||
"this replaces whatever was stored before."
|
||||
),
|
||||
"parameters": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"summary": {
|
||||
"type": "string",
|
||||
"description": (
|
||||
"The complete current world-state recap, in the language you're playing in. "
|
||||
"A few short paragraphs or a bullet list, not a full transcript."
|
||||
),
|
||||
},
|
||||
},
|
||||
"required": ["summary"],
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
async def update(session: AsyncSession, game_id: uuid.UUID, tool_input: dict) -> dict:
|
||||
state = await session.get(WorldState, game_id)
|
||||
if state is None:
|
||||
state = WorldState(game_id=game_id, summary=tool_input["summary"])
|
||||
session.add(state)
|
||||
else:
|
||||
state.summary = tool_input["summary"]
|
||||
|
||||
await session.commit()
|
||||
return {"summary": state.summary}
|
||||
|
||||
|
||||
async def get_summary(session: AsyncSession, game_id: uuid.UUID) -> str | None:
|
||||
state = await session.get(WorldState, game_id)
|
||||
return state.summary if state is not None and state.summary else None
|
||||
Reference in New Issue
Block a user