Add game end status with an end_game DM tool and automatic 0-HP detection
Games now have a status/ended_reason pair. The DM can call the new end_game tool when the story reaches a real conclusion (victory, defeat, or a resolved one-shot), and the backend independently ends the game whenever a character's HP drops to 0 or below, regardless of whether the DM narrates it. The frontend shows a banner and a "Beendet" badge once a game ends. HP moves from the freeform combat_stats bag into dedicated current_hp/max_hp columns on Character, since reliably detecting 0 HP requires a real integer rather than parsing strings like "3/10" out of an LLM-authored key/value dict. Also fixed combat_stats to fully replace on each upsert instead of merging, matching its documented contract — the merge was leaving stale keys (old HP/TP text) behind after the model stopped sending them. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -123,9 +123,16 @@ async def game_websocket(websocket: WebSocket, game_id: uuid.UUID, ticket: str)
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async def _broadcast_roll(notation: str) -> None:
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await manager.broadcast(game_id, {"type": "rolling", "notation": notation})
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async def _broadcast_game_ended(reason: str) -> None:
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await manager.broadcast(game_id, {"type": "game_ended", "reason": reason})
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try:
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dm_message = await run_dm_turn(
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session, game_id, latest_player_message=content, on_roll=_broadcast_roll
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session,
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game_id,
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latest_player_message=content,
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on_roll=_broadcast_roll,
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on_game_ended=_broadcast_game_ended,
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)
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except Exception: # noqa: BLE001
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logger.exception("DM turn failed for game %s", game_id)
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