Add game end status with an end_game DM tool and automatic 0-HP detection

Games now have a status/ended_reason pair. The DM can call the new
end_game tool when the story reaches a real conclusion (victory,
defeat, or a resolved one-shot), and the backend independently ends
the game whenever a character's HP drops to 0 or below, regardless of
whether the DM narrates it. The frontend shows a banner and a
"Beendet" badge once a game ends.

HP moves from the freeform combat_stats bag into dedicated
current_hp/max_hp columns on Character, since reliably detecting 0 HP
requires a real integer rather than parsing strings like "3/10" out of
an LLM-authored key/value dict. Also fixed combat_stats to fully
replace on each upsert instead of merging, matching its documented
contract — the merge was leaving stale keys (old HP/TP text) behind
after the model stopped sending them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Thorsten
2026-09-01 17:44:46 +02:00
parent 2b99451fdf
commit 8da834c5c1
17 changed files with 196 additions and 8 deletions
+40
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import uuid
from sqlalchemy.ext.asyncio import AsyncSession
from app.models.game import Game
TOOL_SCHEMA = {
"name": "end_game",
"description": (
"Call when the story reaches a real conclusion — the party wins, loses, or a one-shot's "
"plot is resolved. Marks the game as ended so players see a clear ending. Do not call this "
"just because a scene ends; only for a genuine story conclusion."
),
"parameters": {
"type": "object",
"properties": {
"reason": {
"type": "string",
"description": (
"A short narrative summary of how/why the story ended (victory, defeat, or "
"resolution), shown to the players, e.g. 'Das Dorf ist gerettet, die Kerze brennt wieder.'"
),
},
},
"required": ["reason"],
},
}
async def end(session: AsyncSession, game_id: uuid.UUID, tool_input: dict) -> dict:
game = await session.get(Game, game_id)
if game is None:
raise ValueError(f"Game {game_id} not found")
if game.status != "ended":
game.status = "ended"
game.ended_reason = tool_input["reason"]
await session.commit()
return {"status": "ended", "reason": game.ended_reason}