Add per-game adventure text with RAG-based retrieval
Players can now paste the full text of a freely available adventure when creating a game, and the DM will follow it instead of inventing its own plot/NPCs/locations. Reuses the existing rulebook RAG pipeline (chunking, local embedding) rather than injecting the raw text into every turn, since real adventure modules range from a few pages to hundreds — far beyond what fits in a prompt. - New adventure_chunks table (game-scoped, unlike the global rulebook_chunks) + Game.adventure_text storing the raw source. - ingest_adventure_text() chunks/embeds synchronously during POST /api/games when adventure_text is non-empty. - build_adventure_rag_block() retrieves by similarity to the latest player message, scoped to game_id — plus always includes chunk 0 (the adventure's opening) regardless of the query, since early Session-0 messages rarely resemble the adventure's actual hook and pure similarity search could miss the beginning entirely. - System prompt instructs the DM to follow provided adventure excerpts strictly, deviating only when players clearly go off-script. - Frontend: optional adventure-text field in the game creation form, a has_adventure flag surfaced as a small badge on the game card and session header. Verified with an isolated two-game test that chunks/retrieval never leak across games (the critical failure mode here), and live against x.ai: a custom-written one-shot's specific NPCs, location, and hook appeared verbatim in the DM's opening scene instead of invented ones. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -13,6 +13,7 @@ from app.models.character import Character
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from app.models.game import Game, GameParticipant
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from app.models.message import Message
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from app.models.user import User
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from app.rag.adventure_ingestion import ingest_adventure_text
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from app.schemas.game import GameCreate, GameJoin, GameRead
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from app.schemas.game_setup import GameSetupChatRequest, GameSetupChatResponse
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from app.schemas.message import MessageRead
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@@ -73,6 +74,7 @@ async def _serialize_games(
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my_character_id=viewer_participation.get(game.id),
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status=game.status,
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ended_reason=game.ended_reason,
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has_adventure=bool(game.adventure_text.strip()),
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)
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)
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return result
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@@ -98,6 +100,7 @@ async def create_game(
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game = Game(
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name=payload.name,
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description=payload.description,
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adventure_text=payload.adventure_text,
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creator_id=user.id,
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participation_code=_generate_participation_code(),
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)
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@@ -108,6 +111,9 @@ async def create_game(
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await session.commit()
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await session.refresh(game)
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if payload.adventure_text.strip():
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await ingest_adventure_text(session, game.id, payload.adventure_text)
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serialized = await _serialize_games(session, [game], user.id)
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return serialized[0]
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