Add Phase 1 MVP: D&D text-adventure server
FastAPI + Postgres backend with fastapi-users auth, games/characters CRUD, and a WebSocket chat endpoint where an x.ai Grok DM narrates play, rolls dice, and maintains character sheets via tool calls. React + Tailwind frontend covers registration/login, game list and creation, participation-code join flow, character viewer, and a real-time chat session view. Docker Compose skeleton (Postgres + backend) included; Caddy/frontend container wiring is deferred to the deploy milestone. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,58 @@
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import asyncio
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from logging.config import fileConfig
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from alembic import context
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from sqlalchemy import pool
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from sqlalchemy.engine import Connection
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from sqlalchemy.ext.asyncio import async_engine_from_config
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from app.config import settings
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from app.db import Base
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# import model modules here so they register on Base.metadata before autogenerate runs
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from app import models # noqa: F401
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config = context.config
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config.set_main_option("sqlalchemy.url", settings.database_url)
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if config.config_file_name is not None:
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fileConfig(config.config_file_name)
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target_metadata = Base.metadata
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def run_migrations_offline() -> None:
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url = settings.database_url
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context.configure(
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url=url,
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target_metadata=target_metadata,
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literal_binds=True,
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dialect_opts={"paramstyle": "named"},
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)
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with context.begin_transaction():
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context.run_migrations()
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def do_run_migrations(connection: Connection) -> None:
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context.configure(connection=connection, target_metadata=target_metadata)
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with context.begin_transaction():
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context.run_migrations()
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async def run_migrations_online() -> None:
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connectable = async_engine_from_config(
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config.get_section(config.config_ini_section, {}),
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prefix="sqlalchemy.",
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poolclass=pool.NullPool,
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)
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async with connectable.connect() as connection:
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await connection.run_sync(do_run_migrations)
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await connectable.dispose()
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if context.is_offline_mode():
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run_migrations_offline()
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else:
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asyncio.run(run_migrations_online())
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@@ -0,0 +1,26 @@
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"""${message}
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Revision ID: ${up_revision}
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Revises: ${down_revision | comma,n}
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Create Date: ${create_date}
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"""
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from typing import Sequence, Union
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from alembic import op
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import sqlalchemy as sa
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${imports if imports else ""}
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# revision identifiers, used by Alembic.
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revision: str = ${repr(up_revision)}
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down_revision: Union[str, None] = ${repr(down_revision)}
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branch_labels: Union[str, Sequence[str], None] = ${repr(branch_labels)}
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depends_on: Union[str, Sequence[str], None] = ${repr(depends_on)}
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def upgrade() -> None:
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${upgrades if upgrades else "pass"}
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def downgrade() -> None:
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${downgrades if downgrades else "pass"}
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@@ -0,0 +1,108 @@
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"""initial schema
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Revision ID: 48846ed4fe0e
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Revises:
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Create Date: 2026-08-31 15:38:20.816566
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"""
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from typing import Sequence, Union
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from alembic import op
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import sqlalchemy as sa
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import fastapi_users_db_sqlalchemy
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from sqlalchemy.dialects import postgresql
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# revision identifiers, used by Alembic.
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revision: str = '48846ed4fe0e'
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down_revision: Union[str, None] = None
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branch_labels: Union[str, Sequence[str], None] = None
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depends_on: Union[str, Sequence[str], None] = None
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def upgrade() -> None:
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# ### commands auto generated by Alembic - please adjust! ###
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op.create_table('users',
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sa.Column('name', sa.String(length=100), nullable=False),
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sa.Column('id', fastapi_users_db_sqlalchemy.generics.GUID(), nullable=False),
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sa.Column('email', sa.String(length=320), nullable=False),
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sa.Column('hashed_password', sa.String(length=1024), nullable=False),
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sa.Column('is_active', sa.Boolean(), nullable=False),
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sa.Column('is_superuser', sa.Boolean(), nullable=False),
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sa.Column('is_verified', sa.Boolean(), nullable=False),
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sa.PrimaryKeyConstraint('id')
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)
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op.create_index(op.f('ix_users_email'), 'users', ['email'], unique=True)
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op.create_table('characters',
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sa.Column('id', sa.UUID(), nullable=False),
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sa.Column('owner_id', sa.UUID(), nullable=False),
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sa.Column('name', sa.String(length=200), nullable=False),
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sa.Column('race', sa.String(length=100), nullable=True),
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sa.Column('char_class', sa.String(length=100), nullable=True),
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sa.Column('level', sa.Integer(), nullable=False),
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sa.Column('stats', postgresql.JSONB(astext_type=sa.Text()), nullable=False),
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sa.Column('description', sa.Text(), nullable=False),
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sa.Column('created_at', sa.DateTime(), server_default=sa.text('now()'), nullable=False),
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sa.Column('updated_at', sa.DateTime(), server_default=sa.text('now()'), nullable=False),
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sa.ForeignKeyConstraint(['owner_id'], ['users.id'], ),
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sa.PrimaryKeyConstraint('id')
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)
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op.create_index(op.f('ix_characters_owner_id'), 'characters', ['owner_id'], unique=False)
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op.create_table('games',
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sa.Column('id', sa.UUID(), nullable=False),
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sa.Column('name', sa.String(length=200), nullable=False),
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sa.Column('description', sa.Text(), nullable=False),
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sa.Column('creator_id', sa.UUID(), nullable=False),
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sa.Column('participation_code', sa.String(length=16), nullable=False),
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sa.Column('created_at', sa.DateTime(), server_default=sa.text('now()'), nullable=False),
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sa.ForeignKeyConstraint(['creator_id'], ['users.id'], ),
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sa.PrimaryKeyConstraint('id')
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)
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op.create_index(op.f('ix_games_created_at'), 'games', ['created_at'], unique=False)
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op.create_index(op.f('ix_games_participation_code'), 'games', ['participation_code'], unique=True)
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op.create_table('game_participants',
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sa.Column('id', sa.UUID(), nullable=False),
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sa.Column('game_id', sa.UUID(), nullable=False),
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sa.Column('user_id', sa.UUID(), nullable=False),
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sa.Column('character_id', sa.UUID(), nullable=True),
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sa.Column('joined_at', sa.DateTime(), server_default=sa.text('now()'), nullable=False),
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sa.ForeignKeyConstraint(['character_id'], ['characters.id'], ),
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sa.ForeignKeyConstraint(['game_id'], ['games.id'], ondelete='CASCADE'),
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sa.ForeignKeyConstraint(['user_id'], ['users.id'], ),
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sa.PrimaryKeyConstraint('id'),
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sa.UniqueConstraint('game_id', 'user_id', name='uq_game_participant')
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)
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op.create_index(op.f('ix_game_participants_game_id'), 'game_participants', ['game_id'], unique=False)
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op.create_table('messages',
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sa.Column('id', sa.BigInteger(), autoincrement=True, nullable=False),
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sa.Column('game_id', sa.UUID(), nullable=False),
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sa.Column('sender_type', sa.Text(), nullable=False),
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sa.Column('user_id', sa.UUID(), nullable=True),
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sa.Column('character_id', sa.UUID(), nullable=True),
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sa.Column('content', sa.Text(), nullable=False),
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sa.Column('created_at', sa.DateTime(), server_default=sa.text('now()'), nullable=False),
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sa.CheckConstraint("sender_type IN ('player', 'dm', 'system')", name='ck_message_sender_type'),
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sa.ForeignKeyConstraint(['character_id'], ['characters.id'], ),
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sa.ForeignKeyConstraint(['game_id'], ['games.id'], ondelete='CASCADE'),
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sa.ForeignKeyConstraint(['user_id'], ['users.id'], ),
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sa.PrimaryKeyConstraint('id')
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)
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op.create_index(op.f('ix_messages_created_at'), 'messages', ['created_at'], unique=False)
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op.create_index(op.f('ix_messages_game_id'), 'messages', ['game_id'], unique=False)
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# ### end Alembic commands ###
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def downgrade() -> None:
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# ### commands auto generated by Alembic - please adjust! ###
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op.drop_index(op.f('ix_messages_game_id'), table_name='messages')
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op.drop_index(op.f('ix_messages_created_at'), table_name='messages')
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op.drop_table('messages')
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op.drop_index(op.f('ix_game_participants_game_id'), table_name='game_participants')
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op.drop_table('game_participants')
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op.drop_index(op.f('ix_games_participation_code'), table_name='games')
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op.drop_index(op.f('ix_games_created_at'), table_name='games')
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op.drop_table('games')
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op.drop_index(op.f('ix_characters_owner_id'), table_name='characters')
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op.drop_table('characters')
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op.drop_index(op.f('ix_users_email'), table_name='users')
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op.drop_table('users')
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# ### end Alembic commands ###
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@@ -0,0 +1,42 @@
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import uuid
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from fastapi import APIRouter, Depends, HTTPException
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.auth.users import current_active_user
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from app.db import get_async_session
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from app.models.character import Character
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from app.models.user import User
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from app.schemas.character import CharacterRead
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router = APIRouter(prefix="/api/characters", tags=["characters"])
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@router.get("", response_model=list[CharacterRead])
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async def list_my_characters(
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session: AsyncSession = Depends(get_async_session),
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user: User = Depends(current_active_user),
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) -> list[Character]:
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characters = (
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await session.execute(
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select(Character)
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.where(Character.owner_id == user.id)
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.order_by(Character.created_at.desc())
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)
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).scalars().all()
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return list(characters)
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@router.get("/{character_id}", response_model=CharacterRead)
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async def get_character(
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character_id: uuid.UUID,
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session: AsyncSession = Depends(get_async_session),
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user: User = Depends(current_active_user),
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) -> Character:
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character = await session.get(Character, character_id)
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if character is None:
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raise HTTPException(status_code=404, detail="Character not found")
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if character.owner_id != user.id:
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raise HTTPException(status_code=403, detail="Not your character")
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return character
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@@ -0,0 +1,251 @@
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import secrets
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import string
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import uuid
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from fastapi import APIRouter, Depends, HTTPException
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.auth.users import current_active_user
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from app.db import get_async_session
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from app.models.character import Character
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from app.models.game import Game, GameParticipant
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from app.models.message import Message
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from app.models.user import User
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from app.schemas.game import GameCreate, GameJoin, GameRead
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from app.schemas.message import MessageRead
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from app.ws_tickets import issue_ticket
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router = APIRouter(prefix="/api/games", tags=["games"])
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CODE_ALPHABET = string.ascii_uppercase + string.digits
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def _generate_participation_code() -> str:
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return "".join(secrets.choice(CODE_ALPHABET) for _ in range(8))
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async def _serialize_games(
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session: AsyncSession, games: list[Game], viewer_id: uuid.UUID
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) -> list[GameRead]:
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if not games:
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return []
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game_ids = [g.id for g in games]
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creators = (
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await session.execute(select(User.id, User.name).where(User.id.in_([g.creator_id for g in games])))
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).all()
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creator_names = {row.id: row.name for row in creators}
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participant_rows = (
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await session.execute(
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select(GameParticipant.game_id, GameParticipant.user_id, GameParticipant.character_id, User.name)
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.join(User, User.id == GameParticipant.user_id)
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.where(GameParticipant.game_id.in_(game_ids))
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)
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).all()
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participants_by_game: dict[uuid.UUID, list[str]] = {}
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viewer_participation: dict[uuid.UUID, uuid.UUID | None] = {}
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for game_id, participant_user_id, character_id, name in participant_rows:
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participants_by_game.setdefault(game_id, []).append(name)
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if participant_user_id == viewer_id:
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viewer_participation[game_id] = character_id
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result = []
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for game in games:
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names = participants_by_game.get(game.id, [])
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is_participant = game.id in viewer_participation
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result.append(
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GameRead(
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id=game.id,
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name=game.name,
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description=game.description,
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creator_id=game.creator_id,
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creator_name=creator_names.get(game.creator_id, "?"),
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player_count=len(names),
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player_names=names,
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participation_code=game.participation_code if game.creator_id == viewer_id else None,
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created_at=game.created_at,
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is_participant=is_participant,
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my_character_id=viewer_participation.get(game.id),
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)
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)
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return result
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@router.get("", response_model=list[GameRead])
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async def list_games(
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session: AsyncSession = Depends(get_async_session),
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user: User = Depends(current_active_user),
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) -> list[GameRead]:
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games = (
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(await session.execute(select(Game).order_by(Game.created_at.desc()))).scalars().all()
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)
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return await _serialize_games(session, list(games), user.id)
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@router.post("", response_model=GameRead)
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async def create_game(
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payload: GameCreate,
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session: AsyncSession = Depends(get_async_session),
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user: User = Depends(current_active_user),
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) -> GameRead:
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game = Game(
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name=payload.name,
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description=payload.description,
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creator_id=user.id,
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participation_code=_generate_participation_code(),
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)
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session.add(game)
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await session.flush()
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session.add(GameParticipant(game_id=game.id, user_id=user.id))
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await session.commit()
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await session.refresh(game)
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serialized = await _serialize_games(session, [game], user.id)
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return serialized[0]
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@router.get("/{game_id}", response_model=GameRead)
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async def get_game(
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game_id: uuid.UUID,
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session: AsyncSession = Depends(get_async_session),
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user: User = Depends(current_active_user),
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) -> GameRead:
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game = await session.get(Game, game_id)
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if game is None:
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raise HTTPException(status_code=404, detail="Game not found")
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serialized = await _serialize_games(session, [game], user.id)
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return serialized[0]
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async def _serialize_messages(session: AsyncSession, messages: list[Message]) -> list[MessageRead]:
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if not messages:
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return []
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user_ids = {m.user_id for m in messages if m.user_id is not None}
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character_ids = {m.character_id for m in messages if m.character_id is not None}
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names: dict[uuid.UUID, str] = {}
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if user_ids:
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rows = (await session.execute(select(User.id, User.name).where(User.id.in_(user_ids)))).all()
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names.update({row.id: row.name for row in rows})
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char_names: dict[uuid.UUID, str] = {}
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if character_ids:
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rows = (
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await session.execute(select(Character.id, Character.name).where(Character.id.in_(character_ids)))
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||||
).all()
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char_names.update({row.id: row.name for row in rows})
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return [
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MessageRead(
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id=m.id,
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sender_type=m.sender_type,
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user_id=m.user_id,
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player_name=names.get(m.user_id) if m.user_id else None,
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character_id=m.character_id,
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character_name=char_names.get(m.character_id) if m.character_id else None,
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content=m.content,
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created_at=m.created_at,
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)
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for m in messages
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]
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async def _require_participant(session: AsyncSession, game_id: uuid.UUID, user_id: uuid.UUID) -> GameParticipant:
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participant = (
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await session.execute(
|
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select(GameParticipant).where(
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GameParticipant.game_id == game_id, GameParticipant.user_id == user_id
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)
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||||
)
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).scalar_one_or_none()
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||||
if participant is None:
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raise HTTPException(status_code=403, detail="You have not joined this game")
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return participant
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|
||||
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||||
@router.get("/{game_id}/messages", response_model=list[MessageRead])
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||||
async def get_recent_messages(
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game_id: uuid.UUID,
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limit: int = 5,
|
||||
session: AsyncSession = Depends(get_async_session),
|
||||
user: User = Depends(current_active_user),
|
||||
) -> list[MessageRead]:
|
||||
await _require_participant(session, game_id, user.id)
|
||||
rows = (
|
||||
await session.execute(
|
||||
select(Message)
|
||||
.where(Message.game_id == game_id)
|
||||
.order_by(Message.created_at.desc(), Message.id.desc())
|
||||
.limit(limit)
|
||||
)
|
||||
).scalars().all()
|
||||
ordered = list(reversed(rows))
|
||||
return await _serialize_messages(session, ordered)
|
||||
|
||||
|
||||
@router.get("/{game_id}/messages/full", response_model=list[MessageRead])
|
||||
async def get_full_messages(
|
||||
game_id: uuid.UUID,
|
||||
before_id: int | None = None,
|
||||
limit: int = 100,
|
||||
session: AsyncSession = Depends(get_async_session),
|
||||
user: User = Depends(current_active_user),
|
||||
) -> list[MessageRead]:
|
||||
await _require_participant(session, game_id, user.id)
|
||||
query = select(Message).where(Message.game_id == game_id)
|
||||
if before_id is not None:
|
||||
query = query.where(Message.id < before_id)
|
||||
query = query.order_by(Message.id.desc()).limit(limit)
|
||||
|
||||
rows = (await session.execute(query)).scalars().all()
|
||||
ordered = list(reversed(rows))
|
||||
return await _serialize_messages(session, ordered)
|
||||
|
||||
|
||||
@router.post("/{game_id}/join", response_model=GameRead)
|
||||
async def join_game(
|
||||
game_id: uuid.UUID,
|
||||
payload: GameJoin,
|
||||
session: AsyncSession = Depends(get_async_session),
|
||||
user: User = Depends(current_active_user),
|
||||
) -> GameRead:
|
||||
game = await session.get(Game, game_id)
|
||||
if game is None:
|
||||
raise HTTPException(status_code=404, detail="Game not found")
|
||||
if not secrets.compare_digest(payload.participation_code, game.participation_code):
|
||||
raise HTTPException(status_code=403, detail="Invalid participation code")
|
||||
|
||||
existing = (
|
||||
await session.execute(
|
||||
select(GameParticipant).where(
|
||||
GameParticipant.game_id == game_id, GameParticipant.user_id == user.id
|
||||
)
|
||||
)
|
||||
).scalar_one_or_none()
|
||||
|
||||
if existing is None:
|
||||
session.add(
|
||||
GameParticipant(game_id=game_id, user_id=user.id, character_id=payload.character_id)
|
||||
)
|
||||
elif payload.character_id is not None:
|
||||
existing.character_id = payload.character_id
|
||||
|
||||
await session.commit()
|
||||
|
||||
serialized = await _serialize_games(session, [game], user.id)
|
||||
return serialized[0]
|
||||
|
||||
|
||||
@router.post("/{game_id}/ws-ticket")
|
||||
async def create_ws_ticket(
|
||||
game_id: uuid.UUID,
|
||||
session: AsyncSession = Depends(get_async_session),
|
||||
user: User = Depends(current_active_user),
|
||||
) -> dict[str, str]:
|
||||
await _require_participant(session, game_id, user.id)
|
||||
return {"ticket": issue_ticket(game_id, user.id)}
|
||||
@@ -0,0 +1,136 @@
|
||||
import asyncio
|
||||
import logging
|
||||
import uuid
|
||||
|
||||
from fastapi import APIRouter, WebSocket, WebSocketDisconnect
|
||||
from sqlalchemy import select
|
||||
|
||||
from app.db import async_session_maker
|
||||
from app.llm.orchestrator import run_dm_turn
|
||||
from app.models.game import GameParticipant
|
||||
from app.models.message import Message
|
||||
from app.ws_tickets import consume_ticket
|
||||
|
||||
logger = logging.getLogger("app.ws_game")
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
|
||||
class ConnectionManager:
|
||||
def __init__(self) -> None:
|
||||
self._rooms: dict[uuid.UUID, set[WebSocket]] = {}
|
||||
self._locks: dict[uuid.UUID, asyncio.Lock] = {}
|
||||
|
||||
def connect(self, game_id: uuid.UUID, websocket: WebSocket) -> None:
|
||||
self._rooms.setdefault(game_id, set()).add(websocket)
|
||||
|
||||
def disconnect(self, game_id: uuid.UUID, websocket: WebSocket) -> None:
|
||||
room = self._rooms.get(game_id)
|
||||
if room is not None:
|
||||
room.discard(websocket)
|
||||
if not room:
|
||||
self._rooms.pop(game_id, None)
|
||||
|
||||
async def broadcast(self, game_id: uuid.UUID, payload: dict) -> None:
|
||||
for ws in list(self._rooms.get(game_id, ())):
|
||||
try:
|
||||
await ws.send_json(payload)
|
||||
except Exception: # noqa: BLE001 — a dead socket shouldn't break the broadcast
|
||||
self.disconnect(game_id, ws)
|
||||
|
||||
def get_lock(self, game_id: uuid.UUID) -> asyncio.Lock:
|
||||
return self._locks.setdefault(game_id, asyncio.Lock())
|
||||
|
||||
|
||||
manager = ConnectionManager()
|
||||
|
||||
|
||||
async def _serialize_message(session, message: Message) -> dict:
|
||||
from app.models.character import Character
|
||||
from app.models.user import User
|
||||
|
||||
player_name = None
|
||||
character_name = None
|
||||
if message.user_id is not None:
|
||||
user = await session.get(User, message.user_id)
|
||||
player_name = user.name if user else None
|
||||
if message.character_id is not None:
|
||||
character = await session.get(Character, message.character_id)
|
||||
character_name = character.name if character else None
|
||||
|
||||
return {
|
||||
"id": message.id,
|
||||
"sender_type": message.sender_type,
|
||||
"user_id": str(message.user_id) if message.user_id else None,
|
||||
"player_name": player_name,
|
||||
"character_id": str(message.character_id) if message.character_id else None,
|
||||
"character_name": character_name,
|
||||
"content": message.content,
|
||||
"created_at": message.created_at.isoformat(),
|
||||
}
|
||||
|
||||
|
||||
@router.websocket("/ws/games/{game_id}")
|
||||
async def game_websocket(websocket: WebSocket, game_id: uuid.UUID, ticket: str) -> None:
|
||||
user_id = consume_ticket(ticket, game_id)
|
||||
if user_id is None:
|
||||
await websocket.close(code=4401)
|
||||
return
|
||||
|
||||
await websocket.accept()
|
||||
manager.connect(game_id, websocket)
|
||||
|
||||
try:
|
||||
while True:
|
||||
data = await websocket.receive_json()
|
||||
if data.get("type") != "message":
|
||||
continue
|
||||
content = (data.get("content") or "").strip()
|
||||
if not content:
|
||||
continue
|
||||
|
||||
async with manager.get_lock(game_id):
|
||||
async with async_session_maker() as session:
|
||||
participant = (
|
||||
await session.execute(
|
||||
select(GameParticipant).where(
|
||||
GameParticipant.game_id == game_id,
|
||||
GameParticipant.user_id == user_id,
|
||||
)
|
||||
)
|
||||
).scalar_one_or_none()
|
||||
if participant is None:
|
||||
await websocket.send_json({"type": "error", "detail": "not a participant"})
|
||||
continue
|
||||
|
||||
player_message = Message(
|
||||
game_id=game_id,
|
||||
sender_type="player",
|
||||
user_id=user_id,
|
||||
character_id=participant.character_id,
|
||||
content=content,
|
||||
)
|
||||
session.add(player_message)
|
||||
await session.commit()
|
||||
await session.refresh(player_message)
|
||||
|
||||
await manager.broadcast(
|
||||
game_id,
|
||||
{"type": "message", "message": await _serialize_message(session, player_message)},
|
||||
)
|
||||
|
||||
try:
|
||||
dm_message = await run_dm_turn(session, game_id)
|
||||
except Exception: # noqa: BLE001
|
||||
logger.exception("DM turn failed for game %s", game_id)
|
||||
await websocket.send_json({"type": "error", "detail": "dm_turn_failed"})
|
||||
continue
|
||||
|
||||
await manager.broadcast(
|
||||
game_id,
|
||||
{"type": "message", "message": await _serialize_message(session, dm_message)},
|
||||
)
|
||||
except WebSocketDisconnect:
|
||||
pass
|
||||
finally:
|
||||
manager.disconnect(game_id, websocket)
|
||||
@@ -0,0 +1,30 @@
|
||||
import logging
|
||||
|
||||
import aiosmtplib
|
||||
from email.message import EmailMessage
|
||||
|
||||
from app.config import settings
|
||||
|
||||
logger = logging.getLogger("app.auth.email")
|
||||
|
||||
|
||||
async def send_email(to: str, subject: str, body: str) -> None:
|
||||
"""Send a plaintext email, or log it to the console if no SMTP server is configured (dev mode)."""
|
||||
if not settings.smtp_host:
|
||||
logger.info("=== DEV EMAIL (no SMTP configured) ===\nTo: %s\nSubject: %s\n\n%s", to, subject, body)
|
||||
return
|
||||
|
||||
message = EmailMessage()
|
||||
message["From"] = settings.smtp_from
|
||||
message["To"] = to
|
||||
message["Subject"] = subject
|
||||
message.set_content(body)
|
||||
|
||||
await aiosmtplib.send(
|
||||
message,
|
||||
hostname=settings.smtp_host,
|
||||
port=settings.smtp_port,
|
||||
username=settings.smtp_user or None,
|
||||
password=settings.smtp_password or None,
|
||||
start_tls=True,
|
||||
)
|
||||
@@ -0,0 +1,68 @@
|
||||
import uuid
|
||||
from collections.abc import AsyncGenerator
|
||||
|
||||
from fastapi import Depends, Request
|
||||
from fastapi_users import BaseUserManager, FastAPIUsers, UUIDIDMixin
|
||||
from fastapi_users.authentication import (
|
||||
AuthenticationBackend,
|
||||
BearerTransport,
|
||||
JWTStrategy,
|
||||
)
|
||||
from fastapi_users.db import SQLAlchemyUserDatabase
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.auth.email import send_email
|
||||
from app.config import settings
|
||||
from app.db import get_async_session
|
||||
from app.models.user import User
|
||||
|
||||
JWT_LIFETIME_SECONDS = 60 * 60 * 24 * 7 # 7 days
|
||||
|
||||
|
||||
async def get_user_db(
|
||||
session: AsyncSession = Depends(get_async_session),
|
||||
) -> AsyncGenerator[SQLAlchemyUserDatabase, None]:
|
||||
yield SQLAlchemyUserDatabase(session, User)
|
||||
|
||||
|
||||
class UserManager(UUIDIDMixin, BaseUserManager[User, uuid.UUID]):
|
||||
reset_password_token_secret = settings.reset_password_secret
|
||||
verification_token_secret = settings.verification_token_secret
|
||||
|
||||
async def on_after_forgot_password(
|
||||
self, user: User, token: str, request: Request | None = None
|
||||
) -> None:
|
||||
reset_url = f"{settings.frontend_origin}/reset-password?token={token}"
|
||||
await send_email(
|
||||
to=user.email,
|
||||
subject="Passwort zurücksetzen — DungeonsDragons",
|
||||
body=(
|
||||
f"Hallo {user.name},\n\n"
|
||||
f"klicke auf den folgenden Link, um dein Passwort zurückzusetzen:\n{reset_url}\n\n"
|
||||
"Falls du das nicht angefordert hast, ignoriere diese E-Mail."
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
async def get_user_manager(
|
||||
user_db: SQLAlchemyUserDatabase = Depends(get_user_db),
|
||||
) -> AsyncGenerator[UserManager, None]:
|
||||
yield UserManager(user_db)
|
||||
|
||||
|
||||
bearer_transport = BearerTransport(tokenUrl="auth/jwt/login")
|
||||
|
||||
|
||||
def get_jwt_strategy() -> JWTStrategy:
|
||||
return JWTStrategy(secret=settings.jwt_secret, lifetime_seconds=JWT_LIFETIME_SECONDS)
|
||||
|
||||
|
||||
auth_backend = AuthenticationBackend(
|
||||
name="jwt",
|
||||
transport=bearer_transport,
|
||||
get_strategy=get_jwt_strategy,
|
||||
)
|
||||
|
||||
fastapi_users = FastAPIUsers[User, uuid.UUID](get_user_manager, [auth_backend])
|
||||
|
||||
current_active_user = fastapi_users.current_user(active=True)
|
||||
@@ -0,0 +1,26 @@
|
||||
from pydantic_settings import BaseSettings, SettingsConfigDict
|
||||
|
||||
|
||||
class Settings(BaseSettings):
|
||||
model_config = SettingsConfigDict(env_file=".env", extra="ignore")
|
||||
|
||||
database_url: str = "postgresql+asyncpg://dnd:changeme@postgres:5432/dnd"
|
||||
|
||||
xai_api_key: str = ""
|
||||
xai_base_url: str = "https://api.x.ai/v1"
|
||||
dm_model: str = "grok-4.6"
|
||||
|
||||
jwt_secret: str = "dev-insecure-secret-change-me"
|
||||
reset_password_secret: str = "dev-insecure-secret-change-me"
|
||||
verification_token_secret: str = "dev-insecure-secret-change-me"
|
||||
|
||||
smtp_host: str = ""
|
||||
smtp_port: int = 587
|
||||
smtp_user: str = ""
|
||||
smtp_password: str = ""
|
||||
smtp_from: str = "no-reply@dungeonsdragons.tstratmann.de"
|
||||
|
||||
frontend_origin: str = "http://localhost:5173"
|
||||
|
||||
|
||||
settings = Settings()
|
||||
@@ -0,0 +1,18 @@
|
||||
from collections.abc import AsyncGenerator
|
||||
|
||||
from sqlalchemy.ext.asyncio import AsyncSession, async_sessionmaker, create_async_engine
|
||||
from sqlalchemy.orm import DeclarativeBase
|
||||
|
||||
from app.config import settings
|
||||
|
||||
engine = create_async_engine(settings.database_url)
|
||||
async_session_maker = async_sessionmaker(engine, expire_on_commit=False)
|
||||
|
||||
|
||||
class Base(DeclarativeBase):
|
||||
pass
|
||||
|
||||
|
||||
async def get_async_session() -> AsyncGenerator[AsyncSession, None]:
|
||||
async with async_session_maker() as session:
|
||||
yield session
|
||||
@@ -0,0 +1,18 @@
|
||||
from functools import lru_cache
|
||||
from pathlib import Path
|
||||
|
||||
from openai import AsyncOpenAI
|
||||
|
||||
from app.config import settings
|
||||
|
||||
PROMPTS_DIR = Path(__file__).parent / "prompts"
|
||||
|
||||
|
||||
@lru_cache
|
||||
def get_dm_system_prompt() -> str:
|
||||
return (PROMPTS_DIR / "dm_system_prompt.txt").read_text(encoding="utf-8")
|
||||
|
||||
|
||||
@lru_cache
|
||||
def get_llm_client() -> AsyncOpenAI:
|
||||
return AsyncOpenAI(api_key=settings.xai_api_key, base_url=settings.xai_base_url)
|
||||
@@ -0,0 +1,59 @@
|
||||
import uuid
|
||||
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.models.character import Character
|
||||
from app.models.message import Message
|
||||
from app.models.user import User
|
||||
|
||||
# Rough char-based budget for Phase 1 (~4 chars/token, leaves headroom for system prompt + output).
|
||||
MAX_CONTEXT_CHARS = 40_000
|
||||
|
||||
|
||||
async def build_context(session: AsyncSession, game_id: uuid.UUID) -> list[dict]:
|
||||
messages = (
|
||||
await session.execute(
|
||||
select(Message).where(Message.game_id == game_id).order_by(Message.id.asc())
|
||||
)
|
||||
).scalars().all()
|
||||
if not messages:
|
||||
return []
|
||||
|
||||
user_ids = {m.user_id for m in messages if m.user_id is not None}
|
||||
character_ids = {m.character_id for m in messages if m.character_id is not None}
|
||||
|
||||
names: dict[uuid.UUID, str] = {}
|
||||
if user_ids:
|
||||
rows = (await session.execute(select(User.id, User.name).where(User.id.in_(user_ids)))).all()
|
||||
names = {row.id: row.name for row in rows}
|
||||
|
||||
char_names: dict[uuid.UUID, str] = {}
|
||||
if character_ids:
|
||||
rows = (
|
||||
await session.execute(select(Character.id, Character.name).where(Character.id.in_(character_ids)))
|
||||
).all()
|
||||
char_names = {row.id: row.name for row in rows}
|
||||
|
||||
entries: list[dict] = []
|
||||
for m in messages:
|
||||
if m.sender_type == "dm":
|
||||
entries.append({"role": "assistant", "content": m.content})
|
||||
elif m.sender_type == "player":
|
||||
player_name = names.get(m.user_id, "Spieler") if m.user_id else "Spieler"
|
||||
character_name = char_names.get(m.character_id) if m.character_id else None
|
||||
label = f"{player_name} ({character_name})" if character_name else player_name
|
||||
entries.append({"role": "user", "content": f"{label}: {m.content}"})
|
||||
# sender_type == "system" messages are not sent to the model in Phase 1
|
||||
|
||||
# Keep the newest entries within the char budget, dropping oldest first.
|
||||
total = 0
|
||||
kept: list[dict] = []
|
||||
for entry in reversed(entries):
|
||||
total += len(entry["content"])
|
||||
if total > MAX_CONTEXT_CHARS and kept:
|
||||
break
|
||||
kept.append(entry)
|
||||
kept.reverse()
|
||||
|
||||
return kept
|
||||
@@ -0,0 +1,81 @@
|
||||
import json
|
||||
import logging
|
||||
import uuid
|
||||
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
logger = logging.getLogger("app.llm.orchestrator")
|
||||
|
||||
from app.config import settings
|
||||
from app.llm.client import get_dm_system_prompt, get_llm_client
|
||||
from app.llm.context import build_context
|
||||
from app.llm.tools import character_sheet, dice
|
||||
from app.models.message import Message
|
||||
|
||||
MAX_TOOL_ROUNDS = 5
|
||||
MAX_TOKENS = 4096
|
||||
|
||||
TOOLS = [
|
||||
{"type": "function", "function": dice.TOOL_SCHEMA},
|
||||
{"type": "function", "function": character_sheet.TOOL_SCHEMA},
|
||||
]
|
||||
|
||||
|
||||
async def _execute_tool_call(
|
||||
session: AsyncSession, game_id: uuid.UUID, tool_name: str, tool_input: dict
|
||||
) -> dict:
|
||||
"""Runs one tool call. Errors are returned as a payload (not raised), so the DM sees them
|
||||
as a tool result and can recover instead of the whole turn crashing."""
|
||||
try:
|
||||
if tool_name == "roll_dice":
|
||||
return dice.roll(tool_input["notation"])
|
||||
if tool_name == "upsert_character_sheet":
|
||||
return await character_sheet.upsert(session, game_id, tool_input)
|
||||
return {"error": f"Unknown tool {tool_name!r}"}
|
||||
except Exception as exc: # noqa: BLE001
|
||||
logger.warning("Tool call %s failed: %s", tool_name, exc)
|
||||
await session.rollback()
|
||||
return {"error": str(exc)}
|
||||
|
||||
|
||||
async def run_dm_turn(session: AsyncSession, game_id: uuid.UUID) -> Message:
|
||||
client = get_llm_client()
|
||||
messages = [{"role": "system", "content": get_dm_system_prompt()}]
|
||||
messages.extend(await build_context(session, game_id))
|
||||
|
||||
final_text = ""
|
||||
for _ in range(MAX_TOOL_ROUNDS):
|
||||
response = await client.chat.completions.create(
|
||||
model=settings.dm_model,
|
||||
max_tokens=MAX_TOKENS,
|
||||
messages=messages,
|
||||
tools=TOOLS,
|
||||
)
|
||||
choice = response.choices[0]
|
||||
message = choice.message
|
||||
final_text = message.content or ""
|
||||
|
||||
if not message.tool_calls:
|
||||
break
|
||||
|
||||
messages.append(message.model_dump(exclude_unset=True))
|
||||
|
||||
for tool_call in message.tool_calls:
|
||||
tool_input = json.loads(tool_call.function.arguments)
|
||||
result = await _execute_tool_call(session, game_id, tool_call.function.name, tool_input)
|
||||
messages.append(
|
||||
{
|
||||
"role": "tool",
|
||||
"tool_call_id": tool_call.id,
|
||||
"content": json.dumps(result),
|
||||
}
|
||||
)
|
||||
else:
|
||||
if not final_text:
|
||||
final_text = "(Der Dungeon Master braucht einen Moment länger als erwartet — bitte versuche es erneut.)"
|
||||
|
||||
dm_message = Message(game_id=game_id, sender_type="dm", content=final_text)
|
||||
session.add(dm_message)
|
||||
await session.commit()
|
||||
await session.refresh(dm_message)
|
||||
return dm_message
|
||||
@@ -0,0 +1,32 @@
|
||||
Rolle
|
||||
Du bist ein erfahrener D&D Dungeon Master und Regelexperte (Standard: D&D 5e, sofern nichts anderes vereinbart wird). Du erschaffst lebendige Abenteuer, leitest die Spieler souverän durch die Sitzung und sorgst für ein rundes Spielerlebnis – von der ersten Frage bis zum Abspann der Session.
|
||||
Phase 1: Session 0 (Vorbereitung)
|
||||
Bevor das Abenteuer beginnt, lernst du deine Spieler aktiv kennen. Warte nicht auf Informationen – stelle gezielt Fragen, eine nach der anderen, nicht alle auf einmal:
|
||||
|
||||
1. Anzahl der Spieler und ihre Vornamen.
|
||||
2. Erfahrungsstand: Komplette Anfänger, Gelegenheitsspieler oder Regelkenner? Frage das pro Spieler ab, falls die Gruppe gemischt ist.
|
||||
3. Charaktere: Wollen sie eigene, fertige Charaktere mitbringen (Name, Klasse, Rasse, Stats) oder sollst du sie durch die Charaktererstellung führen?
|
||||
4. Regelkenntnis: Brauchen sie Erklärungen zu Grundmechaniken (Würfelwürfe, Angriffe, Rettungswürfe) oder reicht ein knapper Hinweis?
|
||||
5. Setting/Welt: Vorgefertigte Welt (z. B. Forgotten Realms), eine von dir erfundene Welt, oder wünschen sie sich ein bestimmtes Thema/Genre (High Fantasy, düster, humorvoll, Horror, Piraten, ...)?
|
||||
6. Umfang: Einzelnes One-Shot-Abenteuer (eine Sitzung) oder eine längere Kampagne über mehrere Sitzungen? Grobe Zeit, die sie investieren wollen?
|
||||
7. Inhaltliche Grenzen: Gibt es Themen, die sie im Spiel nicht wollen (Triggerwarnungen, Gewaltlevel, etc.)?
|
||||
|
||||
Passe deinen Hilfe-Level dynamisch an: Anfängern erklärst du Mechaniken proaktiv und schlägst Optionen vor ("Du kannst jetzt A, B oder C tun"). Erfahrenen Spielern gibst du nur auf Nachfrage Regeldetails und lässt ihnen mehr erzählerische Freiheit.
|
||||
Phase 2: Das Spiel leiten
|
||||
|
||||
* Sobald Charaktere feststehen, sprichst du die Spieler in Spielszenen mit ihrem Charakternamen an. Außerhalb der Spielszenen (Regelfragen, Meta-Absprachen) sprichst du sie mit ihrem echten Vornamen an – und zwar immer per "Du", niemals per "Sie".
|
||||
* Trenne klar zwischen IC (In Character – Spielwelt, Dialoge, Beschreibungen) und OOC (Out of Character – Regelklärungen, Meta-Fragen). Kennzeichne OOC-Kommentare deutlich, z. B. mit "(OOC: ...)".
|
||||
* Führe die Spieler aktiv durch die Handlung: beschreibe Szenen, NPCs und Umgebungen atmosphärisch, biete konkrete Handlungsoptionen an, wenn Spieler unsicher wirken, und treibe die Geschichte voran statt nur zu reagieren.
|
||||
* Für Würfelproben: Sage klar, welcher Wurf nötig ist (z. B. "Mach eine Geschicklichkeitsrettung, Schwierigkeit 13") und was Erfolg/Misserfolg bedeutet. Wenn Spieler keine echten Würfel haben, kannst du Würfe simulieren – frage vorher, was sie bevorzugen.
|
||||
* Behalte den Weltzustand im Blick: NPC-Namen, Orte, offene Handlungsstränge, Inventar und Fortschritt der Charaktere bleiben über die Sitzung(en) hinweg konsistent.
|
||||
* Baue die Sitzung dramaturgisch auf: Einstieg, ansteigende Spannung, Höhepunkt, Auflösung – bei Kampagnen jede Sitzung mit einem Cliffhanger oder klaren Abschluss beenden.
|
||||
* Im Spiel sprichst du im Ton und Slang passend zur Welt und den Charakteren (z. B. archaisch-episch in High Fantasy, derb-direkt bei Piraten). Außerhalb bleibst du locker, freundlich und klar in der Ansprache.
|
||||
|
||||
Regeln & Wissensquellen
|
||||
|
||||
* Du bist Regelexperte: Bei Unsicherheiten der Spieler erklärst du Mechaniken (Kämpfe, Zauber, Fertigkeiten, Zustände) verständlich und korrekt.
|
||||
* Wenn Handbücher/Regelwerke hochgeladen wurden, richtest du dich strikt nach deren Inhalt und zitierst/nennst bei Bedarf die relevante Regel. Wurde nichts hochgeladen, greifst du auf dein allgemeines D&D-5e-Regelwissen zurück und weist transparent darauf hin, falls du bei einer Detailregel unsicher bist, statt sie zu erfinden.
|
||||
* Bei Widersprüchen zwischen Spielspaß und exakter Regelauslegung fragst du kurz nach, welche Priorität die Gruppe bevorzugt (z. B. eher erzählerisch-locker oder regelgenau).
|
||||
|
||||
Sprache
|
||||
Antworte immer in der Sprache, in der die Spieler mit dir kommunizieren. Wechselt die Gruppe die Sprache, wechselst du mit.
|
||||
@@ -0,0 +1,89 @@
|
||||
import uuid
|
||||
|
||||
from sqlalchemy import select
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
|
||||
from app.models.character import Character
|
||||
from app.models.game import GameParticipant
|
||||
from app.models.user import User
|
||||
|
||||
TOOL_SCHEMA = {
|
||||
"name": "upsert_character_sheet",
|
||||
"description": (
|
||||
"Create or update a player's character sheet as facts about them are confirmed or change during play "
|
||||
"(name, race, class, ability stats, abilities, backstory). Call this proactively as soon as details are "
|
||||
"settled — do not wait until the end of the session."
|
||||
),
|
||||
"parameters": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"player_name": {
|
||||
"type": "string",
|
||||
"description": "The real first name of the player this character belongs to, exactly as they introduced themselves.",
|
||||
},
|
||||
"character_id": {
|
||||
"type": "string",
|
||||
"description": "Omit when creating a new character. Provide the existing character's id when updating one.",
|
||||
},
|
||||
"name": {"type": "string"},
|
||||
"race": {"type": "string"},
|
||||
"char_class": {"type": "string"},
|
||||
"stats": {
|
||||
"type": "object",
|
||||
"description": "Ability scores, e.g. {\"STR\": 15, \"DEX\": 12, \"CON\": 14, \"INT\": 10, \"WIS\": 8, \"CHA\": 13}",
|
||||
},
|
||||
"description": {
|
||||
"type": "string",
|
||||
"description": "Free-text description: special abilities, oaths, backstory, anything relevant.",
|
||||
},
|
||||
},
|
||||
"required": ["player_name"],
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
async def upsert(session: AsyncSession, game_id: uuid.UUID, tool_input: dict) -> dict:
|
||||
player_name = tool_input["player_name"]
|
||||
|
||||
participant_row = (
|
||||
await session.execute(
|
||||
select(GameParticipant, User)
|
||||
.join(User, User.id == GameParticipant.user_id)
|
||||
.where(GameParticipant.game_id == game_id, User.name == player_name)
|
||||
)
|
||||
).first()
|
||||
if participant_row is None:
|
||||
raise ValueError(f"No participant named {player_name!r} found in this game")
|
||||
|
||||
participant, user = participant_row
|
||||
|
||||
character_id = tool_input.get("character_id")
|
||||
character: Character | None = None
|
||||
if character_id:
|
||||
character = await session.get(Character, uuid.UUID(character_id))
|
||||
if character is None or character.owner_id != user.id:
|
||||
raise ValueError(f"Character {character_id!r} does not belong to {player_name!r}")
|
||||
elif participant.character_id is not None:
|
||||
# The player already has a character in this game (set by an earlier call in this
|
||||
# session) — reuse it instead of creating a duplicate when the model omits character_id.
|
||||
character = await session.get(Character, participant.character_id)
|
||||
|
||||
if character is None:
|
||||
character = Character(owner_id=user.id, name=tool_input.get("name", "Unbenannt"), stats={})
|
||||
session.add(character)
|
||||
|
||||
for field in ("name", "race", "char_class", "description"):
|
||||
if field in tool_input and tool_input[field] is not None:
|
||||
setattr(character, field, tool_input[field])
|
||||
if "stats" in tool_input and tool_input["stats"] is not None:
|
||||
character.stats = {**(character.stats or {}), **tool_input["stats"]}
|
||||
|
||||
await session.flush()
|
||||
|
||||
if participant.character_id != character.id:
|
||||
participant.character_id = character.id
|
||||
|
||||
await session.commit()
|
||||
await session.refresh(character)
|
||||
|
||||
return {"character_id": str(character.id), "name": character.name}
|
||||
@@ -0,0 +1,50 @@
|
||||
import re
|
||||
from random import SystemRandom
|
||||
|
||||
_rng = SystemRandom()
|
||||
|
||||
_NOTATION_RE = re.compile(r"^\s*(\d*)d(\d+)\s*(?:([+-])\s*(\d+))?\s*$", re.IGNORECASE)
|
||||
|
||||
TOOL_SCHEMA = {
|
||||
"name": "roll_dice",
|
||||
"description": (
|
||||
"Roll dice using standard D&D notation (e.g. '1d20+5', '2d6', 'd8-1'). "
|
||||
"Always use this tool for any dice roll that affects the game — never invent or guess a result yourself."
|
||||
),
|
||||
"parameters": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"notation": {
|
||||
"type": "string",
|
||||
"description": "Dice notation, e.g. '1d20+5'",
|
||||
},
|
||||
"reason": {
|
||||
"type": "string",
|
||||
"description": "Short reason for the roll, e.g. 'Geschicklichkeitsrettung, Schwierigkeit 13'",
|
||||
},
|
||||
},
|
||||
"required": ["notation"],
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
def roll(notation: str) -> dict:
|
||||
match = _NOTATION_RE.match(notation)
|
||||
if not match:
|
||||
raise ValueError(f"Invalid dice notation: {notation!r}")
|
||||
|
||||
count_str, sides_str, sign, modifier_str = match.groups()
|
||||
count = int(count_str) if count_str else 1
|
||||
sides = int(sides_str)
|
||||
|
||||
if not (1 <= count <= 100) or not (2 <= sides <= 1000):
|
||||
raise ValueError(f"Dice notation out of allowed range: {notation!r}")
|
||||
|
||||
modifier = int(modifier_str) if modifier_str else 0
|
||||
if sign == "-":
|
||||
modifier = -modifier
|
||||
|
||||
rolls = [_rng.randint(1, sides) for _ in range(count)]
|
||||
total = sum(rolls) + modifier
|
||||
|
||||
return {"notation": notation, "rolls": rolls, "modifier": modifier, "total": total}
|
||||
@@ -0,0 +1,44 @@
|
||||
import logging
|
||||
|
||||
from fastapi import FastAPI
|
||||
from fastapi.middleware.cors import CORSMiddleware
|
||||
|
||||
from app.api.routes_characters import router as characters_router
|
||||
from app.api.routes_games import router as games_router
|
||||
from app.api.ws_game import router as ws_router
|
||||
from app.auth.users import auth_backend, fastapi_users
|
||||
from app.config import settings
|
||||
from app.schemas.user import UserCreate, UserRead, UserUpdate
|
||||
|
||||
logging.basicConfig(level=logging.INFO, format="%(levelname)s:%(name)s:%(message)s")
|
||||
|
||||
app = FastAPI(title="DungeonsDragons")
|
||||
|
||||
app.add_middleware(
|
||||
CORSMiddleware,
|
||||
allow_origins=[settings.frontend_origin],
|
||||
allow_credentials=True,
|
||||
allow_methods=["*"],
|
||||
allow_headers=["*"],
|
||||
)
|
||||
|
||||
app.include_router(
|
||||
fastapi_users.get_auth_router(auth_backend), prefix="/auth/jwt", tags=["auth"]
|
||||
)
|
||||
app.include_router(
|
||||
fastapi_users.get_register_router(UserRead, UserCreate), prefix="/auth", tags=["auth"]
|
||||
)
|
||||
app.include_router(
|
||||
fastapi_users.get_reset_password_router(), prefix="/auth", tags=["auth"]
|
||||
)
|
||||
app.include_router(
|
||||
fastapi_users.get_users_router(UserRead, UserUpdate), prefix="/users", tags=["users"]
|
||||
)
|
||||
app.include_router(games_router)
|
||||
app.include_router(characters_router)
|
||||
app.include_router(ws_router)
|
||||
|
||||
|
||||
@app.get("/health")
|
||||
async def health() -> dict[str, str]:
|
||||
return {"status": "ok"}
|
||||
@@ -0,0 +1,6 @@
|
||||
from app.models.character import Character
|
||||
from app.models.game import Game, GameParticipant
|
||||
from app.models.message import Message
|
||||
from app.models.user import User
|
||||
|
||||
__all__ = ["User", "Game", "GameParticipant", "Character", "Message"]
|
||||
@@ -0,0 +1,29 @@
|
||||
import uuid
|
||||
from datetime import datetime
|
||||
|
||||
from sqlalchemy import ForeignKey, Integer, String, Text, func
|
||||
from sqlalchemy.dialects.postgresql import JSONB, UUID
|
||||
from sqlalchemy.orm import Mapped, mapped_column
|
||||
|
||||
from app.db import Base
|
||||
|
||||
|
||||
class Character(Base):
|
||||
__tablename__ = "characters"
|
||||
|
||||
id: Mapped[uuid.UUID] = mapped_column(
|
||||
UUID(as_uuid=True), primary_key=True, default=uuid.uuid4
|
||||
)
|
||||
owner_id: Mapped[uuid.UUID] = mapped_column(
|
||||
UUID(as_uuid=True), ForeignKey("users.id"), nullable=False, index=True
|
||||
)
|
||||
name: Mapped[str] = mapped_column(String(length=200), nullable=False)
|
||||
race: Mapped[str | None] = mapped_column(String(length=100), nullable=True)
|
||||
char_class: Mapped[str | None] = mapped_column(String(length=100), nullable=True)
|
||||
level: Mapped[int] = mapped_column(Integer, nullable=False, default=1)
|
||||
stats: Mapped[dict] = mapped_column(JSONB, nullable=False, default=dict)
|
||||
description: Mapped[str] = mapped_column(Text, nullable=False, default="")
|
||||
created_at: Mapped[datetime] = mapped_column(server_default=func.now(), nullable=False)
|
||||
updated_at: Mapped[datetime] = mapped_column(
|
||||
server_default=func.now(), onupdate=func.now(), nullable=False
|
||||
)
|
||||
@@ -0,0 +1,46 @@
|
||||
import uuid
|
||||
from datetime import datetime
|
||||
|
||||
from sqlalchemy import ForeignKey, String, Text, UniqueConstraint, func
|
||||
from sqlalchemy.dialects.postgresql import UUID
|
||||
from sqlalchemy.orm import Mapped, mapped_column
|
||||
|
||||
from app.db import Base
|
||||
|
||||
|
||||
class Game(Base):
|
||||
__tablename__ = "games"
|
||||
|
||||
id: Mapped[uuid.UUID] = mapped_column(
|
||||
UUID(as_uuid=True), primary_key=True, default=uuid.uuid4
|
||||
)
|
||||
name: Mapped[str] = mapped_column(String(length=200), nullable=False)
|
||||
description: Mapped[str] = mapped_column(Text, nullable=False, default="")
|
||||
creator_id: Mapped[uuid.UUID] = mapped_column(
|
||||
UUID(as_uuid=True), ForeignKey("users.id"), nullable=False
|
||||
)
|
||||
participation_code: Mapped[str] = mapped_column(
|
||||
String(length=16), unique=True, nullable=False, index=True
|
||||
)
|
||||
created_at: Mapped[datetime] = mapped_column(
|
||||
server_default=func.now(), nullable=False, index=True
|
||||
)
|
||||
|
||||
|
||||
class GameParticipant(Base):
|
||||
__tablename__ = "game_participants"
|
||||
__table_args__ = (UniqueConstraint("game_id", "user_id", name="uq_game_participant"),)
|
||||
|
||||
id: Mapped[uuid.UUID] = mapped_column(
|
||||
UUID(as_uuid=True), primary_key=True, default=uuid.uuid4
|
||||
)
|
||||
game_id: Mapped[uuid.UUID] = mapped_column(
|
||||
UUID(as_uuid=True), ForeignKey("games.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
user_id: Mapped[uuid.UUID] = mapped_column(
|
||||
UUID(as_uuid=True), ForeignKey("users.id"), nullable=False
|
||||
)
|
||||
character_id: Mapped[uuid.UUID | None] = mapped_column(
|
||||
UUID(as_uuid=True), ForeignKey("characters.id"), nullable=True
|
||||
)
|
||||
joined_at: Mapped[datetime] = mapped_column(server_default=func.now(), nullable=False)
|
||||
@@ -0,0 +1,31 @@
|
||||
import uuid
|
||||
from datetime import datetime
|
||||
|
||||
from sqlalchemy import BigInteger, CheckConstraint, ForeignKey, Text, func
|
||||
from sqlalchemy.dialects.postgresql import UUID
|
||||
from sqlalchemy.orm import Mapped, mapped_column
|
||||
|
||||
from app.db import Base
|
||||
|
||||
|
||||
class Message(Base):
|
||||
__tablename__ = "messages"
|
||||
__table_args__ = (
|
||||
CheckConstraint("sender_type IN ('player', 'dm', 'system')", name="ck_message_sender_type"),
|
||||
)
|
||||
|
||||
id: Mapped[int] = mapped_column(BigInteger, primary_key=True, autoincrement=True)
|
||||
game_id: Mapped[uuid.UUID] = mapped_column(
|
||||
UUID(as_uuid=True), ForeignKey("games.id", ondelete="CASCADE"), nullable=False, index=True
|
||||
)
|
||||
sender_type: Mapped[str] = mapped_column(Text, nullable=False)
|
||||
user_id: Mapped[uuid.UUID | None] = mapped_column(
|
||||
UUID(as_uuid=True), ForeignKey("users.id"), nullable=True
|
||||
)
|
||||
character_id: Mapped[uuid.UUID | None] = mapped_column(
|
||||
UUID(as_uuid=True), ForeignKey("characters.id"), nullable=True
|
||||
)
|
||||
content: Mapped[str] = mapped_column(Text, nullable=False)
|
||||
created_at: Mapped[datetime] = mapped_column(
|
||||
server_default=func.now(), nullable=False, index=True
|
||||
)
|
||||
@@ -0,0 +1,13 @@
|
||||
import uuid
|
||||
|
||||
from fastapi_users.db import SQLAlchemyBaseUserTableUUID
|
||||
from sqlalchemy import String
|
||||
from sqlalchemy.orm import Mapped, mapped_column
|
||||
|
||||
from app.db import Base
|
||||
|
||||
|
||||
class User(SQLAlchemyBaseUserTableUUID, Base):
|
||||
__tablename__ = "users"
|
||||
|
||||
name: Mapped[str] = mapped_column(String(length=100), nullable=False)
|
||||
@@ -0,0 +1,25 @@
|
||||
import uuid
|
||||
from datetime import datetime
|
||||
|
||||
from pydantic import BaseModel
|
||||
|
||||
|
||||
class CharacterRead(BaseModel):
|
||||
id: uuid.UUID
|
||||
owner_id: uuid.UUID
|
||||
name: str
|
||||
race: str | None
|
||||
char_class: str | None
|
||||
level: int
|
||||
stats: dict
|
||||
description: str
|
||||
created_at: datetime
|
||||
updated_at: datetime
|
||||
|
||||
|
||||
class CharacterSummary(BaseModel):
|
||||
id: uuid.UUID
|
||||
name: str
|
||||
race: str | None
|
||||
char_class: str | None
|
||||
level: int
|
||||
@@ -0,0 +1,28 @@
|
||||
import uuid
|
||||
from datetime import datetime
|
||||
|
||||
from pydantic import BaseModel
|
||||
|
||||
|
||||
class GameCreate(BaseModel):
|
||||
name: str
|
||||
description: str = ""
|
||||
|
||||
|
||||
class GameRead(BaseModel):
|
||||
id: uuid.UUID
|
||||
name: str
|
||||
description: str
|
||||
creator_id: uuid.UUID
|
||||
creator_name: str
|
||||
player_count: int
|
||||
player_names: list[str]
|
||||
participation_code: str | None # only populated for the creator
|
||||
created_at: datetime
|
||||
is_participant: bool
|
||||
my_character_id: uuid.UUID | None
|
||||
|
||||
|
||||
class GameJoin(BaseModel):
|
||||
participation_code: str
|
||||
character_id: uuid.UUID | None = None
|
||||
@@ -0,0 +1,19 @@
|
||||
import uuid
|
||||
from datetime import datetime
|
||||
|
||||
from pydantic import BaseModel
|
||||
|
||||
|
||||
class MessageRead(BaseModel):
|
||||
id: int
|
||||
sender_type: str
|
||||
user_id: uuid.UUID | None
|
||||
player_name: str | None
|
||||
character_id: uuid.UUID | None
|
||||
character_name: str | None
|
||||
content: str
|
||||
created_at: datetime
|
||||
|
||||
|
||||
class MessageCreate(BaseModel):
|
||||
content: str
|
||||
@@ -0,0 +1,15 @@
|
||||
import uuid
|
||||
|
||||
from fastapi_users import schemas
|
||||
|
||||
|
||||
class UserRead(schemas.BaseUser[uuid.UUID]):
|
||||
name: str
|
||||
|
||||
|
||||
class UserCreate(schemas.BaseUserCreate):
|
||||
name: str
|
||||
|
||||
|
||||
class UserUpdate(schemas.BaseUserUpdate):
|
||||
name: str | None = None
|
||||
@@ -0,0 +1,24 @@
|
||||
import secrets
|
||||
import time
|
||||
import uuid
|
||||
|
||||
TICKET_TTL_SECONDS = 30
|
||||
|
||||
_tickets: dict[str, tuple[uuid.UUID, uuid.UUID, float]] = {} # ticket -> (game_id, user_id, expires_at)
|
||||
|
||||
|
||||
def issue_ticket(game_id: uuid.UUID, user_id: uuid.UUID) -> str:
|
||||
ticket = secrets.token_urlsafe(32)
|
||||
_tickets[ticket] = (game_id, user_id, time.monotonic() + TICKET_TTL_SECONDS)
|
||||
return ticket
|
||||
|
||||
|
||||
def consume_ticket(ticket: str, game_id: uuid.UUID) -> uuid.UUID | None:
|
||||
"""Single-use: returns the user_id if the ticket is valid for this game and not expired, else None."""
|
||||
entry = _tickets.pop(ticket, None)
|
||||
if entry is None:
|
||||
return None
|
||||
ticket_game_id, user_id, expires_at = entry
|
||||
if ticket_game_id != game_id or time.monotonic() > expires_at:
|
||||
return None
|
||||
return user_id
|
||||
Reference in New Issue
Block a user