Add Phase 1 MVP: D&D text-adventure server
FastAPI + Postgres backend with fastapi-users auth, games/characters CRUD, and a WebSocket chat endpoint where an x.ai Grok DM narrates play, rolls dice, and maintains character sheets via tool calls. React + Tailwind frontend covers registration/login, game list and creation, participation-code join flow, character viewer, and a real-time chat session view. Docker Compose skeleton (Postgres + backend) included; Caddy/frontend container wiring is deferred to the deploy milestone. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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import uuid
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.models.character import Character
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from app.models.message import Message
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from app.models.user import User
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# Rough char-based budget for Phase 1 (~4 chars/token, leaves headroom for system prompt + output).
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MAX_CONTEXT_CHARS = 40_000
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async def build_context(session: AsyncSession, game_id: uuid.UUID) -> list[dict]:
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messages = (
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await session.execute(
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select(Message).where(Message.game_id == game_id).order_by(Message.id.asc())
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)
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).scalars().all()
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if not messages:
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return []
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user_ids = {m.user_id for m in messages if m.user_id is not None}
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character_ids = {m.character_id for m in messages if m.character_id is not None}
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names: dict[uuid.UUID, str] = {}
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if user_ids:
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rows = (await session.execute(select(User.id, User.name).where(User.id.in_(user_ids)))).all()
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names = {row.id: row.name for row in rows}
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char_names: dict[uuid.UUID, str] = {}
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if character_ids:
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rows = (
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await session.execute(select(Character.id, Character.name).where(Character.id.in_(character_ids)))
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).all()
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char_names = {row.id: row.name for row in rows}
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entries: list[dict] = []
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for m in messages:
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if m.sender_type == "dm":
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entries.append({"role": "assistant", "content": m.content})
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elif m.sender_type == "player":
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player_name = names.get(m.user_id, "Spieler") if m.user_id else "Spieler"
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character_name = char_names.get(m.character_id) if m.character_id else None
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label = f"{player_name} ({character_name})" if character_name else player_name
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entries.append({"role": "user", "content": f"{label}: {m.content}"})
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# sender_type == "system" messages are not sent to the model in Phase 1
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# Keep the newest entries within the char budget, dropping oldest first.
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total = 0
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kept: list[dict] = []
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for entry in reversed(entries):
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total += len(entry["content"])
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if total > MAX_CONTEXT_CHARS and kept:
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break
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kept.append(entry)
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kept.reverse()
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return kept
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