Files
DungeonsDragons/backend/app/api/routes_games.py
T
Thorsten 07665595a2 Move adventure-text field to the front of game setup
The adventure-text field was buried at the bottom of the proposal
form, after the whole interview — the user wanted it to be the very
first thing shown when clicking "Neues Spiel", since pasting an
adventure should drive the proposal rather than follow it.

GameSetupChat now opens on an "Eigenes Abenteuer (optional)" step:
paste the text (or skip) before the wizard chat starts at all. The
setup-chat backend call now receives that text and, when present,
infers genre/world/scope from its opening directly instead of asking
about them — the proposed name/description come out already specific
to the pasted adventure. Removed the now-redundant adventure textarea
from the proposal form (it's collected once, upfront).

Verified live: pasting a short pirate one-shot produced "Klingt nach
einem klassischen Piraten-One-Shot rund um Port Royal – das Genre und
den Umfang leite ich direkt daraus ab", skipping straight to the one
remaining question (experience level), and the final proposal named
Isabella Steel and Blackfin's fortress directly from the text.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-02 13:35:45 +02:00

271 lines
9.3 KiB
Python

import secrets
import string
import uuid
from fastapi import APIRouter, Depends, HTTPException
from sqlalchemy import select
from sqlalchemy.ext.asyncio import AsyncSession
from app.auth.users import current_active_user
from app.db import get_async_session
from app.llm.game_setup import run_game_setup_turn
from app.models.character import Character
from app.models.game import Game, GameParticipant
from app.models.message import Message
from app.models.user import User
from app.rag.adventure_ingestion import ingest_adventure_text
from app.schemas.game import GameCreate, GameJoin, GameRead
from app.schemas.game_setup import GameSetupChatRequest, GameSetupChatResponse
from app.schemas.message import MessageRead
from app.ws_tickets import issue_ticket
router = APIRouter(prefix="/api/games", tags=["games"])
CODE_ALPHABET = string.ascii_uppercase + string.digits
def _generate_participation_code() -> str:
return "".join(secrets.choice(CODE_ALPHABET) for _ in range(8))
async def _serialize_games(
session: AsyncSession, games: list[Game], viewer_id: uuid.UUID
) -> list[GameRead]:
if not games:
return []
game_ids = [g.id for g in games]
creators = (
await session.execute(select(User.id, User.name).where(User.id.in_([g.creator_id for g in games])))
).all()
creator_names = {row.id: row.name for row in creators}
participant_rows = (
await session.execute(
select(GameParticipant.game_id, GameParticipant.user_id, GameParticipant.character_id, User.name)
.join(User, User.id == GameParticipant.user_id)
.where(GameParticipant.game_id.in_(game_ids))
)
).all()
participants_by_game: dict[uuid.UUID, list[str]] = {}
viewer_participation: dict[uuid.UUID, uuid.UUID | None] = {}
for game_id, participant_user_id, character_id, name in participant_rows:
participants_by_game.setdefault(game_id, []).append(name)
if participant_user_id == viewer_id:
viewer_participation[game_id] = character_id
result = []
for game in games:
names = participants_by_game.get(game.id, [])
is_participant = game.id in viewer_participation
result.append(
GameRead(
id=game.id,
name=game.name,
description=game.description,
creator_id=game.creator_id,
creator_name=creator_names.get(game.creator_id, "?"),
player_count=len(names),
player_names=names,
participation_code=game.participation_code if game.creator_id == viewer_id else None,
created_at=game.created_at,
is_participant=is_participant,
my_character_id=viewer_participation.get(game.id),
status=game.status,
ended_reason=game.ended_reason,
has_adventure=bool(game.adventure_text.strip()),
)
)
return result
@router.get("", response_model=list[GameRead])
async def list_games(
session: AsyncSession = Depends(get_async_session),
user: User = Depends(current_active_user),
) -> list[GameRead]:
games = (
(await session.execute(select(Game).order_by(Game.created_at.desc()))).scalars().all()
)
return await _serialize_games(session, list(games), user.id)
@router.post("", response_model=GameRead)
async def create_game(
payload: GameCreate,
session: AsyncSession = Depends(get_async_session),
user: User = Depends(current_active_user),
) -> GameRead:
game = Game(
name=payload.name,
description=payload.description,
adventure_text=payload.adventure_text,
creator_id=user.id,
participation_code=_generate_participation_code(),
)
session.add(game)
await session.flush()
session.add(GameParticipant(game_id=game.id, user_id=user.id))
await session.commit()
await session.refresh(game)
if payload.adventure_text.strip():
await ingest_adventure_text(session, game.id, payload.adventure_text)
serialized = await _serialize_games(session, [game], user.id)
return serialized[0]
@router.post("/setup-chat", response_model=GameSetupChatResponse)
async def game_setup_chat(
payload: GameSetupChatRequest,
user: User = Depends(current_active_user),
) -> GameSetupChatResponse:
result = await run_game_setup_turn(payload.messages, payload.adventure_text)
return GameSetupChatResponse(**result)
@router.get("/{game_id}", response_model=GameRead)
async def get_game(
game_id: uuid.UUID,
session: AsyncSession = Depends(get_async_session),
user: User = Depends(current_active_user),
) -> GameRead:
game = await session.get(Game, game_id)
if game is None:
raise HTTPException(status_code=404, detail="Game not found")
serialized = await _serialize_games(session, [game], user.id)
return serialized[0]
async def _serialize_messages(session: AsyncSession, messages: list[Message]) -> list[MessageRead]:
if not messages:
return []
user_ids = {m.user_id for m in messages if m.user_id is not None}
character_ids = {m.character_id for m in messages if m.character_id is not None}
names: dict[uuid.UUID, str] = {}
if user_ids:
rows = (await session.execute(select(User.id, User.name).where(User.id.in_(user_ids)))).all()
names.update({row.id: row.name for row in rows})
char_names: dict[uuid.UUID, str] = {}
if character_ids:
rows = (
await session.execute(select(Character.id, Character.name).where(Character.id.in_(character_ids)))
).all()
char_names.update({row.id: row.name for row in rows})
return [
MessageRead(
id=m.id,
sender_type=m.sender_type,
user_id=m.user_id,
player_name=names.get(m.user_id) if m.user_id else None,
character_id=m.character_id,
character_name=char_names.get(m.character_id) if m.character_id else None,
content=m.content,
created_at=m.created_at,
)
for m in messages
]
async def _require_participant(session: AsyncSession, game_id: uuid.UUID, user_id: uuid.UUID) -> GameParticipant:
participant = (
await session.execute(
select(GameParticipant).where(
GameParticipant.game_id == game_id, GameParticipant.user_id == user_id
)
)
).scalar_one_or_none()
if participant is None:
raise HTTPException(status_code=403, detail="You have not joined this game")
return participant
@router.get("/{game_id}/messages", response_model=list[MessageRead])
async def get_recent_messages(
game_id: uuid.UUID,
limit: int = 5,
session: AsyncSession = Depends(get_async_session),
user: User = Depends(current_active_user),
) -> list[MessageRead]:
await _require_participant(session, game_id, user.id)
rows = (
await session.execute(
select(Message)
.where(Message.game_id == game_id)
.order_by(Message.created_at.desc(), Message.id.desc())
.limit(limit)
)
).scalars().all()
ordered = list(reversed(rows))
return await _serialize_messages(session, ordered)
@router.get("/{game_id}/messages/full", response_model=list[MessageRead])
async def get_full_messages(
game_id: uuid.UUID,
before_id: int | None = None,
limit: int = 100,
session: AsyncSession = Depends(get_async_session),
user: User = Depends(current_active_user),
) -> list[MessageRead]:
await _require_participant(session, game_id, user.id)
query = select(Message).where(Message.game_id == game_id)
if before_id is not None:
query = query.where(Message.id < before_id)
query = query.order_by(Message.id.desc()).limit(limit)
rows = (await session.execute(query)).scalars().all()
ordered = list(reversed(rows))
return await _serialize_messages(session, ordered)
@router.post("/{game_id}/join", response_model=GameRead)
async def join_game(
game_id: uuid.UUID,
payload: GameJoin,
session: AsyncSession = Depends(get_async_session),
user: User = Depends(current_active_user),
) -> GameRead:
game = await session.get(Game, game_id)
if game is None:
raise HTTPException(status_code=404, detail="Game not found")
if not secrets.compare_digest(payload.participation_code, game.participation_code):
raise HTTPException(status_code=403, detail="Invalid participation code")
existing = (
await session.execute(
select(GameParticipant).where(
GameParticipant.game_id == game_id, GameParticipant.user_id == user.id
)
)
).scalar_one_or_none()
if existing is None:
session.add(
GameParticipant(game_id=game_id, user_id=user.id, character_id=payload.character_id)
)
elif payload.character_id is not None:
existing.character_id = payload.character_id
await session.commit()
serialized = await _serialize_games(session, [game], user.id)
return serialized[0]
@router.post("/{game_id}/ws-ticket")
async def create_ws_ticket(
game_id: uuid.UUID,
session: AsyncSession = Depends(get_async_session),
user: User = Depends(current_active_user),
) -> dict[str, str]:
await _require_participant(session, game_id, user.id)
return {"ticket": issue_ticket(game_id, user.id)}