624644619c
- Character sheets gain structured combat_stats, abilities (name + plain-language explanation), and equipment fields, populated by the upsert_character_sheet tool; the detail page renders them as their own sections instead of one prose block, with a player-card-style attribute grid (full ability names + modifiers). - Fix double-escaped unicode occasionally left in tool-call JSON arguments (a model quirk) and stop the app's own json.dumps calls from re-introducing it (ensure_ascii=False). - Render chat messages as markdown (react-markdown + Tailwind typography) instead of raw text, and widen the games/characters/ chat layout to use more of the screen on desktop. - Sharpen the DM system prompt: state the ability + DC for each offered action option before the player commits, and narrate rolls as DC → result → pass/fail before the story consequence; also stop re-asking Session-0 questions already answered in the game's name/description. - Make the DM's LLM provider configurable (xai default, lmstudio for a local OpenAI-compatible server via host.docker.internal) instead of hardcoded to x.ai. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
29 lines
831 B
Python
29 lines
831 B
Python
from functools import lru_cache
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from pathlib import Path
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from openai import AsyncOpenAI
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from app.config import settings
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PROMPTS_DIR = Path(__file__).parent / "prompts"
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@lru_cache
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def get_dm_system_prompt() -> str:
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return (PROMPTS_DIR / "dm_system_prompt.txt").read_text(encoding="utf-8")
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@lru_cache
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def get_game_setup_prompt() -> str:
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return (PROMPTS_DIR / "game_setup_prompt.txt").read_text(encoding="utf-8")
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@lru_cache
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def get_llm_client() -> AsyncOpenAI:
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if settings.llm_provider == "lmstudio":
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# LM Studio's local server accepts any non-empty string when no key is configured.
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return AsyncOpenAI(
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api_key=settings.lmstudio_api_key or "lm-studio", base_url=settings.lmstudio_base_url
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)
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return AsyncOpenAI(api_key=settings.xai_api_key, base_url=settings.xai_base_url)
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