81eaf667cd
Context was pure full-text replay of every message, capped at 40k chars with oldest-dropped-first — no summarization/world-state layer, as called out as still-missing in an earlier conversation. Add a new update_world_state DM tool that persists a compact, DM-authored recap (key NPCs, current location, open plot threads, party/inventory state) to a new world_state table, one row per game. It's injected into the system prompt every turn, ahead of the raw message window. The DM is instructed to call it regularly — at every scene change or major event, not just at the end — sending the full current picture each time (matches the replace-not-merge pattern already used for combat_stats/abilities/equipment). Since the summary now backs up everything older, shrink the raw message window from 40k to 16k chars — it's recent continuity now, not the sole memory of the session. Full history remains available via "Volltext laden" regardless, since that reads the messages table directly rather than through this context builder. Simplified from the original plan sketch (state JSONB) to a single free-text summary field — natural-language recaps are something an LLM authors well; a structured world model would need a schema the DM would have to conform to for no real benefit here. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
34 lines
981 B
Python
34 lines
981 B
Python
"""add world_state table
|
|
|
|
Revision ID: e5f7a1c3b982
|
|
Revises: d4b2c8a09e51
|
|
Create Date: 2026-09-01 18:00:00.000000
|
|
|
|
"""
|
|
from typing import Sequence, Union
|
|
|
|
from alembic import op
|
|
import sqlalchemy as sa
|
|
from sqlalchemy.dialects import postgresql
|
|
|
|
# revision identifiers, used by Alembic.
|
|
revision: str = 'e5f7a1c3b982'
|
|
down_revision: Union[str, None] = 'd4b2c8a09e51'
|
|
branch_labels: Union[str, Sequence[str], None] = None
|
|
depends_on: Union[str, Sequence[str], None] = None
|
|
|
|
|
|
def upgrade() -> None:
|
|
op.create_table(
|
|
'world_state',
|
|
sa.Column('game_id', postgresql.UUID(as_uuid=True), nullable=False),
|
|
sa.Column('summary', sa.Text(), nullable=False, server_default=''),
|
|
sa.Column('updated_at', sa.DateTime(), server_default=sa.text('now()'), nullable=False),
|
|
sa.ForeignKeyConstraint(['game_id'], ['games.id'], ondelete='CASCADE'),
|
|
sa.PrimaryKeyConstraint('game_id'),
|
|
)
|
|
|
|
|
|
def downgrade() -> None:
|
|
op.drop_table('world_state')
|