2b2af058b8
Only the player character's HP was tracked before, so a monster's death was never detected — only the DM's own (unenforced) narration of it. Add a new update_monster_hp tool the DM calls whenever an NPC/monster is introduced or takes damage, stored as DM-only bookkeeping on Game (never exposed via GameRead, since HP/AC of NPCs is meant to stay secret from players). The tool reports back "defeated": true once HP drops to 0 so the DM can react to it — but unlike a character dying, this does NOT auto-end the session; whether a monster's death should end the game is a separate decision left to the DM's own end_game call, or to a future rule. Building an isolated test for this caught a real bug along the way: the update mutated the matched monster's dict in place before reassigning the list, which made SQLAlchemy's old-vs-new JSONB comparison see identical content and silently skip writing the change. Fixed by building fresh dicts instead of mutating shared ones. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>