419f5e3a89
RAG: switch Postgres to pgvector, chunk and embed the three D&D rulebooks locally via sentence-transformers, and retrieve relevant excerpts per DM turn (query = latest player message) to ground the system prompt. Retrieval runs off the event loop and is capped by a relevance threshold and a max character budget so it can't blow up context size or cost. Game setup wizard: creating a game now opens a short chat where the DM asks about genre, length, and the player's experience level, then proposes a name and description via a tool call. The player can edit both before creating the game. Stateless endpoint — the frontend carries the conversation, no DB needed since the game doesn't exist yet. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
23 lines
802 B
Python
23 lines
802 B
Python
TOOL_SCHEMA = {
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"name": "propose_game_setup",
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"description": (
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"Call this once you know the desired genre/world, the intended length (one-shot vs. "
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"campaign), and the player's experience level. Propose a fitting name and a short "
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"description for the new game — the player can still edit both before creating it."
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),
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"parameters": {
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"type": "object",
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"properties": {
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"name": {
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"type": "string",
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"description": "A fitting, evocative name for the game.",
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},
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"description": {
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"type": "string",
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"description": "Short description covering genre and world/setting.",
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},
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},
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"required": ["name", "description"],
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},
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}
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