Files
DungeonsDragons/backend/app/schemas/character.py
T
Thorsten 8da834c5c1 Add game end status with an end_game DM tool and automatic 0-HP detection
Games now have a status/ended_reason pair. The DM can call the new
end_game tool when the story reaches a real conclusion (victory,
defeat, or a resolved one-shot), and the backend independently ends
the game whenever a character's HP drops to 0 or below, regardless of
whether the DM narrates it. The frontend shows a banner and a
"Beendet" badge once a game ends.

HP moves from the freeform combat_stats bag into dedicated
current_hp/max_hp columns on Character, since reliably detecting 0 HP
requires a real integer rather than parsing strings like "3/10" out of
an LLM-authored key/value dict. Also fixed combat_stats to fully
replace on each upsert instead of merging, matching its documented
contract — the merge was leaving stale keys (old HP/TP text) behind
after the model stopped sending them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-01 17:44:46 +02:00

31 lines
559 B
Python

import uuid
from datetime import datetime
from pydantic import BaseModel
class CharacterRead(BaseModel):
id: uuid.UUID
owner_id: uuid.UUID
name: str
race: str | None
char_class: str | None
level: int
stats: dict
combat_stats: dict
current_hp: int | None
max_hp: int | None
abilities: list
equipment: list
description: str
created_at: datetime
updated_at: datetime
class CharacterSummary(BaseModel):
id: uuid.UUID
name: str
race: str | None
char_class: str | None
level: int