Add game end status with an end_game DM tool and automatic 0-HP detection
Games now have a status/ended_reason pair. The DM can call the new end_game tool when the story reaches a real conclusion (victory, defeat, or a resolved one-shot), and the backend independently ends the game whenever a character's HP drops to 0 or below, regardless of whether the DM narrates it. The frontend shows a banner and a "Beendet" badge once a game ends. HP moves from the freeform combat_stats bag into dedicated current_hp/max_hp columns on Character, since reliably detecting 0 HP requires a real integer rather than parsing strings like "3/10" out of an LLM-authored key/value dict. Also fixed combat_stats to fully replace on each upsert instead of merging, matching its documented contract — the merge was leaving stale keys (old HP/TP text) behind after the model stopped sending them. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -12,6 +12,11 @@ export default function GameCard({ game }: { game: Game }) {
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>
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<div className="flex items-start justify-between gap-4">
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<h2 className="text-lg font-semibold text-slate-100">{game.name}</h2>
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{game.status === "ended" && (
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<span className="shrink-0 rounded bg-slate-700 px-2 py-1 text-xs font-semibold text-slate-300">
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Beendet
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</span>
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)}
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{game.participation_code && (
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<span className="shrink-0 rounded bg-amber-500/20 px-2 py-1 font-mono text-xs text-amber-300">
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Code: {game.participation_code}
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