Files
DungeonsDragons/frontend/src/components/GameCard.tsx
T
Thorsten 8da834c5c1 Add game end status with an end_game DM tool and automatic 0-HP detection
Games now have a status/ended_reason pair. The DM can call the new
end_game tool when the story reaches a real conclusion (victory,
defeat, or a resolved one-shot), and the backend independently ends
the game whenever a character's HP drops to 0 or below, regardless of
whether the DM narrates it. The frontend shows a banner and a
"Beendet" badge once a game ends.

HP moves from the freeform combat_stats bag into dedicated
current_hp/max_hp columns on Character, since reliably detecting 0 HP
requires a real integer rather than parsing strings like "3/10" out of
an LLM-authored key/value dict. Also fixed combat_stats to fully
replace on each upsert instead of merging, matching its documented
contract — the merge was leaving stale keys (old HP/TP text) behind
after the model stopped sending them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-01 17:44:46 +02:00

38 lines
1.3 KiB
TypeScript

import { Link } from "react-router-dom";
import { Game } from "../api/games";
export default function GameCard({ game }: { game: Game }) {
const created = new Date(game.created_at).toLocaleString("de-DE");
return (
<Link
to={`/games/${game.id}`}
className="block rounded-lg border border-slate-800 bg-slate-900 p-4 hover:border-amber-500"
>
<div className="flex items-start justify-between gap-4">
<h2 className="text-lg font-semibold text-slate-100">{game.name}</h2>
{game.status === "ended" && (
<span className="shrink-0 rounded bg-slate-700 px-2 py-1 text-xs font-semibold text-slate-300">
Beendet
</span>
)}
{game.participation_code && (
<span className="shrink-0 rounded bg-amber-500/20 px-2 py-1 font-mono text-xs text-amber-300">
Code: {game.participation_code}
</span>
)}
</div>
<p className="mt-1 text-sm text-slate-400">{game.description}</p>
<div className="mt-3 flex flex-wrap gap-x-4 gap-y-1 text-xs text-slate-500">
<span>Erstellt: {created}</span>
<span>Von: {game.creator_name}</span>
<span>
{game.player_count} Spieler
{game.player_names.length > 0 && `: ${game.player_names.join(", ")}`}
</span>
</div>
</Link>
);
}