Commit Graph

2 Commits

Author SHA1 Message Date
Thorsten 8da834c5c1 Add game end status with an end_game DM tool and automatic 0-HP detection
Games now have a status/ended_reason pair. The DM can call the new
end_game tool when the story reaches a real conclusion (victory,
defeat, or a resolved one-shot), and the backend independently ends
the game whenever a character's HP drops to 0 or below, regardless of
whether the DM narrates it. The frontend shows a banner and a
"Beendet" badge once a game ends.

HP moves from the freeform combat_stats bag into dedicated
current_hp/max_hp columns on Character, since reliably detecting 0 HP
requires a real integer rather than parsing strings like "3/10" out of
an LLM-authored key/value dict. Also fixed combat_stats to fully
replace on each upsert instead of merging, matching its documented
contract — the merge was leaving stale keys (old HP/TP text) behind
after the model stopped sending them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-01 17:44:46 +02:00
Thorsten f37dc9fa76 Add Phase 1 MVP: D&D text-adventure server
FastAPI + Postgres backend with fastapi-users auth, games/characters
CRUD, and a WebSocket chat endpoint where an x.ai Grok DM narrates
play, rolls dice, and maintains character sheets via tool calls.
React + Tailwind frontend covers registration/login, game list and
creation, participation-code join flow, character viewer, and a
real-time chat session view. Docker Compose skeleton (Postgres +
backend) included; Caddy/frontend container wiring is deferred to
the deploy milestone.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-31 18:43:08 +02:00