Auto-generate an adventure outline when no adventure text is provided

When a player creates a game without pasting their own adventure, the
DM previously improvised turn-by-turn with no overall arc, ending, or
calibrated difficulty. Now the setup-chat interview generates a full
outline (hook, three-to-four-part structure, milestone leveling,
explicit ending condition, GM guidance) as a follow-up LLM call once
genre/length/experience are known, and feeds it through the existing
adventure_text -> RAG ingestion -> "follow strictly" pipeline exactly
like a pasted adventure. Falls back silently to today's improvised
behavior if generation fails.

Verified end-to-end in the browser: setup interview -> outline
generated and previewed -> game created -> RAG chunks ingested ->
has_adventure true -> cascade-cleaned on delete.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Thorsten
2026-09-07 11:58:42 +02:00
parent 1b64010280
commit f9b9785857
6 changed files with 108 additions and 6 deletions
+1
View File
@@ -15,3 +15,4 @@ class GameSetupChatResponse(BaseModel):
messages: list[dict]
assistant_text: str | None
proposal: GameSetupProposal | None
generated_adventure: str | None = None