624644619c
- Character sheets gain structured combat_stats, abilities (name + plain-language explanation), and equipment fields, populated by the upsert_character_sheet tool; the detail page renders them as their own sections instead of one prose block, with a player-card-style attribute grid (full ability names + modifiers). - Fix double-escaped unicode occasionally left in tool-call JSON arguments (a model quirk) and stop the app's own json.dumps calls from re-introducing it (ensure_ascii=False). - Render chat messages as markdown (react-markdown + Tailwind typography) instead of raw text, and widen the games/characters/ chat layout to use more of the screen on desktop. - Sharpen the DM system prompt: state the ability + DC for each offered action option before the player commits, and narrate rolls as DC → result → pass/fail before the story consequence; also stop re-asking Session-0 questions already answered in the game's name/description. - Make the DM's LLM provider configurable (xai default, lmstudio for a local OpenAI-compatible server via host.docker.internal) instead of hardcoded to x.ai. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
26 lines
1.0 KiB
Python
26 lines
1.0 KiB
Python
import re
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# Some models occasionally leave literal backslash-u escape sequences un-decoded inside
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# tool-call argument strings (a known JSON-generation quirk) — e.g. the string ends up
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# containing the six characters ü instead of the character ü. json.loads() alone
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# doesn't catch this because the escaping happened *inside* an already-valid JSON string,
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# not at the JSON structural level.
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_DOUBLE_ESCAPED_UNICODE_RE = re.compile(r"\\u([0-9a-fA-F]{4})")
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def _fix_string(text: str) -> str:
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if "\\u" not in text:
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return text
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return _DOUBLE_ESCAPED_UNICODE_RE.sub(lambda m: chr(int(m.group(1), 16)), text)
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def fix_double_escaped_unicode(value):
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"""Recursively repair double-escaped unicode in a parsed JSON value (dict/list/str)."""
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if isinstance(value, str):
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return _fix_string(value)
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if isinstance(value, list):
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return [fix_double_escaped_unicode(v) for v in value]
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if isinstance(value, dict):
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return {k: fix_double_escaped_unicode(v) for k, v in value.items()}
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return value
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