624644619c
- Character sheets gain structured combat_stats, abilities (name + plain-language explanation), and equipment fields, populated by the upsert_character_sheet tool; the detail page renders them as their own sections instead of one prose block, with a player-card-style attribute grid (full ability names + modifiers). - Fix double-escaped unicode occasionally left in tool-call JSON arguments (a model quirk) and stop the app's own json.dumps calls from re-introducing it (ensure_ascii=False). - Render chat messages as markdown (react-markdown + Tailwind typography) instead of raw text, and widen the games/characters/ chat layout to use more of the screen on desktop. - Sharpen the DM system prompt: state the ability + DC for each offered action option before the player commits, and narrate rolls as DC → result → pass/fail before the story consequence; also stop re-asking Session-0 questions already answered in the game's name/description. - Make the DM's LLM provider configurable (xai default, lmstudio for a local OpenAI-compatible server via host.docker.internal) instead of hardcoded to x.ai. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
29 lines
509 B
Python
29 lines
509 B
Python
import uuid
|
|
from datetime import datetime
|
|
|
|
from pydantic import BaseModel
|
|
|
|
|
|
class CharacterRead(BaseModel):
|
|
id: uuid.UUID
|
|
owner_id: uuid.UUID
|
|
name: str
|
|
race: str | None
|
|
char_class: str | None
|
|
level: int
|
|
stats: dict
|
|
combat_stats: dict
|
|
abilities: list
|
|
equipment: list
|
|
description: str
|
|
created_at: datetime
|
|
updated_at: datetime
|
|
|
|
|
|
class CharacterSummary(BaseModel):
|
|
id: uuid.UUID
|
|
name: str
|
|
race: str | None
|
|
char_class: str | None
|
|
level: int
|