a8763e175f
update_world_state relied entirely on the DM remembering to call it — no code checked whether it actually happened. Add refresh_if_due(), called at the top of every DM turn: it counts messages since the summary was last touched (by the tool or a prior auto-refresh), and once AUTO_REFRESH_MESSAGE_THRESHOLD (10) is crossed, forces a dedicated summarization call — a separate, tool-free completion whose only job is to fold the new messages into the existing summary — and persists the result directly, without waiting on the main DM turn's discretion. The trigger condition (message count) is deterministic; only the summary text itself still needs an LLM, which is unavoidable for a task that requires understanding, not just counting. context.py gained count_messages_since() and build_transcript_text() (an uncapped, since-filtered plain-text transcript for the summarizer, as opposed to build_context()'s char-budget-capped chat list for the main DM call) — factored out of the same underlying message-labeling logic to avoid duplicating the name-resolution joins. Verified with a fake LLM client: confirmed the trigger fires exactly at the threshold and not before, resets after firing, and that the second refresh's prompt carries the prior summary forward while only including messages since that refresh (not the whole history again). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
113 lines
4.3 KiB
Python
113 lines
4.3 KiB
Python
import logging
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import uuid
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.llm.context import build_transcript_text, count_messages_since
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from app.models.world_state import WorldState
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logger = logging.getLogger("app.llm.tools.world_state")
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# After this many new messages without an update_world_state call, force a dedicated
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# summarization call instead of relying on the DM to remember — see run_dm_turn().
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AUTO_REFRESH_MESSAGE_THRESHOLD = 10
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SUMMARIZER_SYSTEM_PROMPT = (
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"Du fasst den bisherigen Verlauf eines laufenden D&D-Text-Adventures kompakt zusammen. "
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"Antworte NUR mit der Zusammenfassung selbst — keine Einleitung, keine Meta-Kommentare. "
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"Schreibe in der Sprache des Transkripts."
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)
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TOOL_SCHEMA = {
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"name": "update_world_state",
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"description": (
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"Persist a compact, up-to-date recap of everything that matters long-term for this game: "
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"key NPCs and their status, current location, open plot threads, important party/inventory "
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"state. The raw chat history you see is only a recent window — this summary is what carries "
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"everything older forward. Call it regularly (at least on every scene change or major "
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"development), not just at the end. Send the full current picture each time, not a diff — "
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"this replaces whatever was stored before."
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),
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"parameters": {
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"type": "object",
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"properties": {
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"summary": {
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"type": "string",
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"description": (
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"The complete current world-state recap, in the language you're playing in. "
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"A few short paragraphs or a bullet list, not a full transcript."
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),
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},
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},
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"required": ["summary"],
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},
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}
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async def update(session: AsyncSession, game_id: uuid.UUID, tool_input: dict) -> dict:
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state = await session.get(WorldState, game_id)
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if state is None:
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state = WorldState(game_id=game_id, summary=tool_input["summary"])
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session.add(state)
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else:
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state.summary = tool_input["summary"]
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await session.commit()
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return {"summary": state.summary}
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async def get_summary(session: AsyncSession, game_id: uuid.UUID) -> str | None:
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state = await session.get(WorldState, game_id)
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return state.summary if state is not None and state.summary else None
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async def refresh_if_due(session: AsyncSession, game_id: uuid.UUID, client, model: str) -> bool:
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"""Hard backstop for update_world_state: if AUTO_REFRESH_MESSAGE_THRESHOLD new messages have
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piled up since the summary was last touched (by the DM's tool call or a prior auto-refresh),
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force a dedicated summarization call instead of trusting the DM to remember. Returns whether
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it actually refreshed."""
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state = await session.get(WorldState, game_id)
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since = state.updated_at if state is not None else None
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new_count = await count_messages_since(session, game_id, since)
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if new_count < AUTO_REFRESH_MESSAGE_THRESHOLD:
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return False
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transcript = await build_transcript_text(session, game_id, since=since)
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if not transcript:
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return False
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prior_summary = state.summary if state is not None and state.summary else "(noch keine)"
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user_prompt = (
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f"Bisherige Zusammenfassung:\n{prior_summary}\n\n"
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f"Neue Ereignisse seither:\n{transcript}\n\n"
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"Schreibe die vollständige, aktuelle Zusammenfassung neu (nicht nur die neuen Ereignisse "
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"anhängen): wichtige NPCs und ihr Status, aktueller Ort, offene Handlungsstränge, "
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"Party-/Inventarstand. Ein paar kurze Absätze oder Stichpunkte, kein Transkript."
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)
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try:
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response = await client.chat.completions.create(
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model=model,
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max_tokens=800,
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messages=[
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{"role": "system", "content": SUMMARIZER_SYSTEM_PROMPT},
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{"role": "user", "content": user_prompt},
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],
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)
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summary = response.choices[0].message.content
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except Exception as exc: # noqa: BLE001
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logger.warning("Auto world-state summarization failed for game %s: %s", game_id, exc)
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return False
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if not summary:
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return False
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if state is None:
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state = WorldState(game_id=game_id, summary=summary)
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session.add(state)
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else:
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state.summary = summary
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await session.commit()
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return True
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