8da834c5c1
Games now have a status/ended_reason pair. The DM can call the new end_game tool when the story reaches a real conclusion (victory, defeat, or a resolved one-shot), and the backend independently ends the game whenever a character's HP drops to 0 or below, regardless of whether the DM narrates it. The frontend shows a banner and a "Beendet" badge once a game ends. HP moves from the freeform combat_stats bag into dedicated current_hp/max_hp columns on Character, since reliably detecting 0 HP requires a real integer rather than parsing strings like "3/10" out of an LLM-authored key/value dict. Also fixed combat_stats to fully replace on each upsert instead of merging, matching its documented contract — the merge was leaving stale keys (old HP/TP text) behind after the model stopped sending them. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
49 lines
1.8 KiB
Python
49 lines
1.8 KiB
Python
import uuid
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from datetime import datetime
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from sqlalchemy import ForeignKey, String, Text, UniqueConstraint, func
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from sqlalchemy.dialects.postgresql import UUID
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from sqlalchemy.orm import Mapped, mapped_column
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from app.db import Base
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class Game(Base):
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__tablename__ = "games"
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id: Mapped[uuid.UUID] = mapped_column(
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UUID(as_uuid=True), primary_key=True, default=uuid.uuid4
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)
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name: Mapped[str] = mapped_column(String(length=200), nullable=False)
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description: Mapped[str] = mapped_column(Text, nullable=False, default="")
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creator_id: Mapped[uuid.UUID] = mapped_column(
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UUID(as_uuid=True), ForeignKey("users.id"), nullable=False
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)
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participation_code: Mapped[str] = mapped_column(
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String(length=16), unique=True, nullable=False, index=True
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)
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status: Mapped[str] = mapped_column(String(length=20), nullable=False, default="active")
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ended_reason: Mapped[str | None] = mapped_column(Text, nullable=True)
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created_at: Mapped[datetime] = mapped_column(
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server_default=func.now(), nullable=False, index=True
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)
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class GameParticipant(Base):
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__tablename__ = "game_participants"
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__table_args__ = (UniqueConstraint("game_id", "user_id", name="uq_game_participant"),)
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id: Mapped[uuid.UUID] = mapped_column(
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UUID(as_uuid=True), primary_key=True, default=uuid.uuid4
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)
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game_id: Mapped[uuid.UUID] = mapped_column(
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UUID(as_uuid=True), ForeignKey("games.id", ondelete="CASCADE"), nullable=False, index=True
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)
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user_id: Mapped[uuid.UUID] = mapped_column(
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UUID(as_uuid=True), ForeignKey("users.id"), nullable=False
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)
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character_id: Mapped[uuid.UUID | None] = mapped_column(
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UUID(as_uuid=True), ForeignKey("characters.id"), nullable=True
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)
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joined_at: Mapped[datetime] = mapped_column(server_default=func.now(), nullable=False)
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