Files
DungeonsDragons/frontend/src/api/characters.ts
T
Thorsten 8da834c5c1 Add game end status with an end_game DM tool and automatic 0-HP detection
Games now have a status/ended_reason pair. The DM can call the new
end_game tool when the story reaches a real conclusion (victory,
defeat, or a resolved one-shot), and the backend independently ends
the game whenever a character's HP drops to 0 or below, regardless of
whether the DM narrates it. The frontend shows a banner and a
"Beendet" badge once a game ends.

HP moves from the freeform combat_stats bag into dedicated
current_hp/max_hp columns on Character, since reliably detecting 0 HP
requires a real integer rather than parsing strings like "3/10" out of
an LLM-authored key/value dict. Also fixed combat_stats to fully
replace on each upsert instead of merging, matching its documented
contract — the merge was leaving stale keys (old HP/TP text) behind
after the model stopped sending them.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-01 17:44:46 +02:00

29 lines
686 B
TypeScript

import { apiFetch } from "./client";
export interface CharacterAbility {
name: string;
description: string;
}
export interface Character {
id: string;
owner_id: string;
name: string;
race: string | null;
char_class: string | null;
level: number;
stats: Record<string, number>;
combat_stats: Record<string, string>;
current_hp: number | null;
max_hp: number | null;
abilities: CharacterAbility[];
equipment: string[];
description: string;
created_at: string;
updated_at: string;
}
export const listCharacters = () => apiFetch<Character[]>("/api/characters");
export const getCharacter = (id: string) => apiFetch<Character>(`/api/characters/${id}`);