419f5e3a89
RAG: switch Postgres to pgvector, chunk and embed the three D&D rulebooks locally via sentence-transformers, and retrieve relevant excerpts per DM turn (query = latest player message) to ground the system prompt. Retrieval runs off the event loop and is capped by a relevance threshold and a max character budget so it can't blow up context size or cost. Game setup wizard: creating a game now opens a short chat where the DM asks about genre, length, and the player's experience level, then proposes a name and description via a tool call. The player can edit both before creating the game. Stateless endpoint — the frontend carries the conversation, no DB needed since the game doesn't exist yet. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
24 lines
833 B
Python
24 lines
833 B
Python
import uuid
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from pgvector.sqlalchemy import Vector
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from sqlalchemy import Integer, String, Text
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from sqlalchemy.dialects.postgresql import JSONB, UUID
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from sqlalchemy.orm import Mapped, mapped_column
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from app.db import Base
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EMBEDDING_DIM = 384
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class RulebookChunk(Base):
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__tablename__ = "rulebook_chunks"
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id: Mapped[uuid.UUID] = mapped_column(
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UUID(as_uuid=True), primary_key=True, default=uuid.uuid4
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)
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source_document: Mapped[str] = mapped_column(String(length=200), nullable=False, index=True)
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chunk_index: Mapped[int] = mapped_column(Integer, nullable=False)
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content: Mapped[str] = mapped_column(Text, nullable=False)
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embedding: Mapped[list[float]] = mapped_column(Vector(EMBEDDING_DIM), nullable=False)
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doc_metadata: Mapped[dict] = mapped_column(JSONB, nullable=False, default=dict)
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