Files
Thorsten f9b9785857 Auto-generate an adventure outline when no adventure text is provided
When a player creates a game without pasting their own adventure, the
DM previously improvised turn-by-turn with no overall arc, ending, or
calibrated difficulty. Now the setup-chat interview generates a full
outline (hook, three-to-four-part structure, milestone leveling,
explicit ending condition, GM guidance) as a follow-up LLM call once
genre/length/experience are known, and feeds it through the existing
adventure_text -> RAG ingestion -> "follow strictly" pipeline exactly
like a pasted adventure. Falls back silently to today's improvised
behavior if generation fails.

Verified end-to-end in the browser: setup interview -> outline
generated and previewed -> game created -> RAG chunks ingested ->
has_adventure true -> cascade-cleaned on delete.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-07 11:58:42 +02:00

19 lines
384 B
Python

from pydantic import BaseModel
class GameSetupChatRequest(BaseModel):
messages: list[dict] = []
adventure_text: str = ""
class GameSetupProposal(BaseModel):
name: str
description: str
class GameSetupChatResponse(BaseModel):
messages: list[dict]
assistant_text: str | None
proposal: GameSetupProposal | None
generated_adventure: str | None = None